Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.
The 16-bit versions of Bell and Braben‘s classic space trading game, Elite, are a nice step up from their 8-bit counterparts.
The Amiga and Atari ST versions are faster and more colourful versions of Elite. Both were developed by Mr. Micro and published by Firebird in 1988.
Fish! is the fifth and final Magnetic Scrolls text adventure, of their successful Rainbird period at least.
Please note: I do know that they did make a sixth, called Myth, although this was not made available commercially and was distributed only to fan club members on personalised floppy disks. It was also a ‘mini’ adventure, rather than a full game.
Corruption is a modern-day adventure thriller where you play a partner in a company that is embroiled in a series of crimes. You don’t know about them and are innocent, and must investigate your suspicions (and colleagues) carefully. And do it to a strict timetable, because Corruption must be played-out over the space of one full day.
The deeper you dig, the more dangerous your situation becomes.
What can I say about Jinxster? It’s surreal. It’s short. It’s funny, at times. At other times it’s infuriatingly obscure. Which you come to expect from a Magnetic Scrolls text adventure, I guess…
The second Magnetic Scrolls game – first released in 1987 – is called The Guild of Thieves, and is another text-based fantasy adventure, set in the same place as The Pawn (Kerovnia).
The Pawn was the first Magnetic Scrolls game, and the one that set the company up, in terms of its extremely high standards.
Starglider 2 was met with pretty much universal acclaim when it was first released in 1988. And – as a 3D shooter – it broke new ground in a number of different areas.
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.
Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.