Duke Nukem Forever is the long-awaited sequel to Duke Nukem 3D that was in “development hell” for over a decade and was finally released in 2011. It was developed by 3D Realms and Gearbox Software (with contributions from Triptych Games and Piranha Games) and published by Take-Two Interactive. The game is a first-person shooter that satirises all-American action heroes, with over-the-top weapons, giant explosions, and puerile humour. Jon St. John once again returns to voice Duke himself.
Tag Archives: time travel
Duke Nukem, Game Boy Color
Duke Nukem on the Game Boy Color is a conversion of the classic MS-DOS game and was developed by Australian company Torus Games and published by GT Interactive in 1999. It is based on both Duke Nukem and Duke Nukem II although it plays more like the second game than the first.
Duke Nukem 3D, PC
Duke Nukem 3D is an infamous first-person shooter, developed and published by 3D Realms in 1996. It is the sequel to the platform games Duke Nukem and Duke Nukem II, which were released in 1991 and 1993 respectively, and it is arguably the biggest-selling and most popular game in the Duke Nukem series.
Duke Nukem II, PC
Duke Nukem II is the sequel to 1991’s Duke Nukem and is another side-scrolling, platform-based shooter, only this time with larger, bolder graphics and jerkier scrolling. It was once again developed and published by Apogee Software, and was first released in 1993.
Duke Nukem, PC
The first Duke Nukem game is a simple side-scrolling platform shooter, developed and published for PC MS-DOS by Apogee Software in 1991.
Ultima: Exodus, NES/Famicom
There is an NES/Famicom version of Ultima III: Exodus – called just “Ultima: Exodus” – that was developed by Newtopia Planning and first published by Pony Canyon in 1988. It has some major differences to the original, but essentially it’s the same game. The graphics are cuter but do suffer from some hideous tearing when a number of sprites are on the same horizontal line, which is a common technical fault on the NES.
Ultima III: Exodus, Atari ST
The 1986 Atari ST version of Ultima III: Exodus is pretty much identical to the Amiga version. In fact: it was ported by the same guy who made the Amiga version – “Banjo” Bob Hardy – so shares the same codebase. Since they’re almost identical I’d assume that the ST version was the primary target and the Amiga version was the port (since doing it the other way around would probably lead to features being dropped from the ST version as the machine had fewer custom chips). Ultima III was published by Origin Systems and is arguably the joint best version of the game available.
Ultima III: Exodus, Amiga
The Amiga version of Ultima III: Exodus was written by Bob Hardy and first published by Origin Systems in 1986. It’s actually a really good version of the game – maybe even the best – as it uses both mouse and keyboard controls to make playing the game faster and easier.
Ultima III: Exodus, PC
The original MS-DOS version of Ultima III: Exodus was first published by Origin Systems in 1985 and features four-colour CGA graphics. Thankfully – like there is for Ultima II – an enhancement patch exists, by The Exodus Project, that is well worth setting up if you want better graphics, music, new features and bug-fixes. That’s the version I’m showing here, plus I’ve also shown a few screenshots of the original CGA version at the end of this set, just for comparison.
Ultima III: Exodus, Commodore 64
The Commodore 64 version of Ultima III: Exodus was first published by Origin Systems in 1983 and came on three floppy disks. There is a fan-made ‘Gold’ version of the game available, that has compressed these down to a single floppy disk file, which saves a lot of disk-swapping, and that’s the version that’s probably worth finding, if you want to play this game on the C64.