Tag Archives: GameCube

The Legend of Zelda: Twilight Princess, GameCube

The Legend of Zelda: Twilight Princess was developed and published by Nintendo for the GameCube and Wii in 2006 and is an unusual, beautifully-produced game with stunning visuals and evocative gameplay. It was the final first-party release from Nintendo for the GameCube.

Twilight Princess features involving, varied, and ever-evolving gameplay, with a more mature-looking Link in the title role (possibly in response to criticism of its predecessor, 2002’s The Wind Waker, due to its cartoony, cel-shaded graphics). The story involves Link trying to stop Hyrule from being engulfed by a corrupt parallel dimension called The Twilight Realm.

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Pokémon XD: Gale of Darkness, GameCube

Pokémon XD: Gale of Darkness is the successor to Pokémon Colosseum and is another third-generation spin-off from the main Pokémon series. It was developed by Genius Sonority and published by The Pokémon Company exclusively for the Nintendo GameCube in 2005.

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Pokémon Colosseum, GameCube

Pokémon Colosseum was developed by Genius Sonority and published by The Pokémon Company in 2003 in Japan and 2004 everywhere else. It is not considered part of the main Pokémon series, but is a third-generation spin-off made exclusively for the Nintendo GameCube.

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F-Zero GX, GameCube

F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.

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Wario World, GameCube

Wario World for the GameCube was developed by Treasure and published by Nintendo in 2003. It was the first 3D Wario game and, unusually, was released in Europe and North America before it eventually came out in Japan (almost a year after its initial release in the West).

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Pikmin, GameCube

Pikmin was released for the Nintendo GameCube in 2001 and was an instant hit with gamers.

Designed and produced by Shigeru Miyamoto, the first game in the Pikmin series introduces Captain Oilmar, an alien who crash lands on a mysterious planet and where he befriends small creatures called Pikmin who help him rebuild his ship.

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Paper Mario: The Thousand Year Door, GameCube

Intelligent Systems and Nintendo released this fantastic follow-up to Paper Mario on the GameCube in 2004.

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Metroid Prime, GameCube

The fifth game in Nintendo‘s famous “Metroid” series, and the first to use 3D graphics, Metroid Prime follows the well-worn gameplay path of the earlier Metroid games (that is: have all your equipment; lose all your equipment; have to find all your equipment again) and again sees you playing as Samus Aran, a female ex-soldier with a powered exoskeleton.

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Resident Evil Zero, GameCube

Resident Evil Zero is a prequel to the first Resident Evil game and originally came out on the Nintendo GameCube in 2002.

It is the fifth major instalment in the Resident Evil series. The game uses the older ‘pre-rendered’ style of backgrounds, but is much darker and more serious than the first Resident Evil.

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Resident Evil 4, PC

The high-def Windows version of Resident Evil 4 looks a bit sharper than the GameCube original, but is essentially still the same great game.

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