Again, you play as Firebrand – the winged demon from Ghosts ‘N Goblins (and Ghouls ‘N Ghosts) – and again it features platforming action, with an interesting ‘fly-and-float’ mechanic.
Gameplay-wise it is very similar to the previous game. There are overhead sections of exploration and talking to various characters about quests, and side-scrolling platform sections that usually end with a boss battle.
The side-scrolling sections are the most interesting, requiring some skill to beat. With the aforementioned ‘fly-and-float’ technique being key to that. It’s simply a case of pressing the jump button while Firebrand is in mid air to make him float for a certain period of time, and this power can be increased (so that he can float for longer) as the game progresses. Again: Firebrand can also cling to walls – and shimmy up them – as long as there’s nothing blocking him from above.
The overhead sections are slightly different to before in that Firebrand no longer has multiple actions available to him as he walks around – he simply has a single action button that does whatever is required in context to the situation. He also tear-arses around at a much higher speed than before too! And – thankfully – there are no random battles while you’re wandering around the wilds this time. There are, on occasion, small battles with characters who block your way forward, though.
Gargoyle’s Quest II is a decent continuation of the first Gargoyle’s Quest game, although it doesn’t really add much new – other than colour, and a few minor enhancements (like the wing bar at the bottom, which tells you basically how much float time you have left).
The next game in the trilogy, Demon’s Crest on the Super Nintendo, takes the series further and is much more satisfying to play than the simplicity of the first two games.