The 2007 release of Metroid Prime 3: Corruption was something of a milestone for Nintendo, the game’s publisher, and Retro Studios, the game’s developer. For Nintendo this was a landmark release, showing off the Wii‘s impressive capabilities as a games console, and for Retro Studios it was the end of years of experimentation with the control system. In the end, it turned out to be a masterpiece…
Tag Archives: pirates
Metroid Prime 2: Echoes (Multiplayer), GameCube
This is a separate set of Metroid Prime 2: Echoes grabs (to the set showing the single-player campaign that I posted earlier); these are of the multiplayer side of the game, which is not shown very often.
Continue reading Metroid Prime 2: Echoes (Multiplayer), GameCube
Metroid Prime 2: Echoes, GameCube
Developed by Retro Studios in collaboration with Nintendo, Metroid Prime 2: Echoes is the sequel to the classic Metroid Prime. It was first released in 2004 – to rave reviews – and it remains one of the best games ever made for the Nintendo GameCube.
Treasure Island, Commodore 64
Based on the 1883 novel, Treasure Island by Robert Louis Stevenson, this pirate-themed maze game was written by Greg Duddle and published by Mr. Micro for the Commodore 64 and ZX Spectrum in 1984.
Pirates! Gold, Amiga CD32
The Amiga CD32 version of Pirates! Gold is a remake of the original Pirates! and was published in 1994 by MicroProse. It is considered by some to be the best version of the game available, but I disagree with that.
Pirates!, Commodore 64
First released for the Commodore 64 by Microprose in 1987, Pirates! is a single-player, open world strategy/action game in which you play an adventurer, sailing the high seas, fighting, plundering, trading, and trying to survive the rigours of life as a seafaring captain during a brutal period of history.
Ultima IX: Ascension, PC
Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.
Ghoul Patrol, Super Nintendo
Ghoul Patrol is the 1994 sequel to Zombies Ate My Neighbors and it features gameplay and graphics very similar to its predecessor, which is no bad thing on the face of it, considering that Zombies Ate My Neighbors is a fun game.
Booty, Commodore 16/Plus4
A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.
The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.
Skull & Crossbones, Arcade
I hadn’t seen this 1989 arcade game from Atari Games before, until I played it recently, and even then I found it on the Commodore 64 first, then realised that it was an arcade conversion.
Skull & Crossbones has all the ingredients of a classic arcade action game, but – having played it extensively now – I can see why it failed…