Hard Drivin’ is a 1989 arcade game developed and manufactured by Atari Games. It allows the player to drive a sports car on a track that emphasises speed and stunts, and was one of the first driving games with a fully 3D polygonal environment.
Steel Talons is a helicopter action game that uses 3D, polygonal graphics to represent the playing area. It was developed and manufactured by Atari Games in 1991.
This being from the early 1990s: the 3D graphics are quite simple, and Steel Talons does look complicated to play on first inspection, but the gameplay is actually fairly simple.
I hadn’t seen this 1989 arcade game from Atari Games before, until I played it recently, and even then I found it on the Commodore 64 first, then realised that it was an arcade conversion.
Skull & Crossbones has all the ingredients of a classic arcade action game, but – having played it extensively now – I can see why it failed…
S.T.U.N. Runner is a 1989 arcade game by Atari Games that uses 3D polygonal graphics to create a fast-paced tunnel shooter.
The “S.T.U.N.“, by the way, means “Spread Tunnel Underground Network“, which doesn’t mean a great deal in the grand scheme of things…
Atari Games‘ 1990 arcade game Rampart is a strange but compelling single-screen castle-building action game, with artillery-based shooting sections.
Gauntlet II is the 1986 sequel to the classic four-player arcade game, Gauntlet. It was made by pretty much the same Atari Games team that made the first game, so retains a lot of its qualities. Which is great, because the first Gauntlet was brilliant and fans wanted more of the same – only with enhancements. Which is exactly what they got.
These Gauntlet title screens are cool.
They are from the 1985 arcade original. They show the potions, power-ups and monsters. How many shots to kill each monster. Plus some other interesting information about the game.
The original four-player multiplayer arcade game of Gauntlet is a worthy party game for any retro gaming occasion. Stick it on, and watch everyone get sucked into it. With unlimited credits, you need never die. 🙂
Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure”) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the game play area, and as a result was a huge influence on many games that followed it.