Ghoul Patrol, Super Nintendo

Ghoul Patrol is the 1994 sequel to Zombies Ate My Neighbors and it features gameplay and graphics very similar to its predecessor, which is no bad thing on the face of it, considering that Zombies Ate My Neighbors is a fun game.

Ghoul Patrol was predominantly developed by a Malaysian company called Motion Pixel, with LucasArts supervising. They licensed the Zombies Ate My Neighbors engine and created a game that was initially unrelated to ZAMN, but later turned into a sequel.

Once again: Ghoul Patrol is best played as a two-player game. Two players can work together simultaneously to fight the monsters and rescue the innocents, and the way to do that is basically to find keys to open doors and to explore every nook and cranny of every level.

Unfortunately, other than finding keys, shooting monsters and rescuing people, there’s not much else to it. There’s the occasional boss battle, which livens things up, but wandering around looking for keys does get kinda boring after a while.

Graphically, the game is wonderful, with characterful sprites and detailed scrolling environments. The music is cool too, with a Maniac Mansion/Day of the Tentacle jaunty feel to it. But the excellent graphics and music can’t really rescue this game from being a little dull. It’s fun seeing new levels, but the gameplay gets old very quickly.

More: Ghoul Patrol on Wikipedia

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