Tag Archives: Firebird

Park Patrol, Amstrad CPC

Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).

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Nightshade, Commodore 64

The Commodore 64 conversion of Nightshade was coded by Shahid Ahmad and published by Firebird in 1986. It is a reasonable, if slower, version of the original game from Ultimate. What is more interesting, though, is the enhanced version, released by Nostalgia in 2016.

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Underwurlde, Commodore 64

The Commodore 64 version of Ultimate‘s classic Underwurlde was developed by Softstone and published by Firebird in 1985. It is a faithful recreation of the Spectrum original.

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Bubble Bobble, Atari ST

The Atari ST conversion of Bubble Bobble is very similar to the Amiga version, except with slightly muted colours. It was programmed by the same guy who made the Amiga port (David Broadhurst), so no surprises there.

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Bubble Bobble, Amiga

Bubble Bobble on the Amiga was developed by Software Creations and published by Firebird in 1989. It’s an authentic port of the arcade original and is a very playable conversion.

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Bubble Bobble, Amstrad CPC

Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.

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Bubble Bobble, ZX Spectrum

Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.

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Bubble Bobble, Commodore 64

The Commodore 64 conversion of Bubble Bobble is held in high regard by those who know it. It was programmed by Stephen Ruddy for Software Creations and published by Firebird in 1988.

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Booty, Commodore 16/Plus4

A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.

The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.

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Elite, Archimedes

The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.

It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.

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