Tag Archives: bad

Dirt Racer, Super Nintendo

Dirt Racer is a racing game for the Super Nintendo that uses the Super FX chip to render the 3D graphics, and it has the distinction of being by far the worst game to use Argonaut‘s famous co-processor. The game was developed by Motivetime and published by Elite Systems in 1995.

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Alien, Atari 2600

This adaptation of Ridley Scott‘s classic film Alien was published for the Atari 2600 in 1982 by Fox Video Games. It has two significant distinctions: 1. it was the first ever officially-licensed video game to be based on the Alien series, and 2. it is probably the worst film-to-game adaption I’ve ever seen or played in my life…

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The Wizard of Oz, Super Nintendo

Developed by Manley & Associates and published by SETA Corporation in 1993, The Wizard of Oz on the Super Nintendo is among the worst games ever released for the console.

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Judge Dredd, PlayStation

Developed by Gremlin Interactive and published by Activision in North America and Gremlin in Europe in 1997, Judge Dredd on the PlayStation is an on-rails lightgun shooter in a similar vein to something like Virtua Cop, only much, much worse.

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Sláine, Amstrad CPC

Developed by Creative Reality and published by Martech in 1987, Sláine is another attempt to bring a popular 2000AD comic character to life in a video game, and it is unfortunately another failed experiment.

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Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

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Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

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Strontium Dog and the Death Gauntlet, Commodore 64

Strontium Dog and the Death Gauntlet for the Commodore 64 was the first properly-licensed video game based on a 2000AD character. It was coded by Stephen Kellett; co-designed by Mark Eyles, and published by Quicksilva in 1984.

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