Booty, Commodore 16/Plus4

A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.

The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.

Enemies appear and disappear seemingly at random – often blocking you into a corner with no escape. Trap doors open under you with little or no warning as you walk. When you go up or down a ladder you can’t stop moving. Lining up with a ladder is a complete faff.  Sprites are indistinct, flickery, and have an annoying black border around them. And so the list goes on…

The original Spectrum version is still fun to play. This was never fun to play in the first place because the converting programmer either didn’t know how to convert it, or couldn’t be arsed to make the game playable.

More: Booty on Wikipedia

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.