The Atari ST conversion of Bubble Bobble is very similar to the Amiga version, except with slightly muted colours. It was programmed by the same guy who made the Amiga port (David Broadhurst), so no surprises there.
Tag Archives: British Telecom
Bubble Bobble, Amiga
Bubble Bobble on the Amiga was developed by Software Creations and published by Firebird in 1989. It’s an authentic port of the arcade original and is a very playable conversion.
Bubble Bobble, Amstrad CPC
Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.
Bubble Bobble, ZX Spectrum
Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.
Bubble Bobble, Commodore 64
The Commodore 64 conversion of Bubble Bobble is held in high regard by those who know it. It was programmed by Stephen Ruddy for Software Creations and published by Firebird in 1988.
Booty, Commodore 16/Plus4
A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.
The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.
Earthlight, ZX Spectrum
Pete Cooke‘s Earthlight is an unusual side-scrolling shoot ’em up with extremely nice graphics. It was originally published for the ZX Spectrum by Firebird in 1988.
Bubble Bobble, BBC Micro
This 1989 BBC Micro conversion of Taito‘s classic arcade game, Bubble Bobble, was never commercially released. Which is a shame because it is rather excellent.
Booty, ZX Spectrum
Booty was a very early budget release from Firebird Software (the video game division of British Telecom) and was important in a number of ways.
Gyron, ZX Spectrum
Gyron was developed by released by Firebird Software in 1985 and was something of a bolt out of the blue at the time. Nothing quite like it had been seen before.
You play as a Hedroid and roam a wireframe 3D maze, avoiding towers and spheres, while searching for the exit goal. In other words: you’re just trying not to get squished on your way out…