Tag Archives: lighting effects

Shadow Warrior, PC

This remake of the classic Build engine shooter, Shadow Warrior, was developed by Flying Wild Hog and first released in 2013.

Like the original, it’s a hectic, balls-to-the-wall shooter that follows the exploits of a guy called Lo Wang and his fight against his boss, Orochi Zilla, and the mega corporation he commands (Zilla Industries).

I’ve played the second game extensively and really enjoyed it, so decided to buy this and see if it was any different. And it is!

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Dusk, PC

Dusk is a 2018 release from New Blood Interactive, developed by American programmer David Szymanski. It is a horror-themed first-person shoot ’em up with simplistic graphics, atmospheric music, lots of weapons, and plenty of blood and gore.

It doesn’t look like much when viewed as still screenshots, but the beauty of the game comes from its refined controls, interesting level design, and engaging, fast-paced gameplay.

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Donkey Kong Country 3: Dixie Kong’s Double Trouble, Super Nintendo

The third Donkey Kong Country game was first released in 1996. It was again developed by Rare and published by Nintendo. This one featuring Dixie Kong and her cousin Kiddy Kong.

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Donkey Kong Country 2: Diddy’s Kong Quest, Super Nintendo

Following a year after the original Donkey Kong Country, this 1995 sequel is more of the same platforming action, with pre-rendered graphics, only this time you’re playing as Diddy Kong – and his girlfriend, Dixie Kong – on a mission to rescue Donkey Kong.

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Donkey Kong Country, Super Nintendo

Donkey Kong Country is a famous SNES platform game, created by British developer Rare and published by Nintendo in 1994.

It is famous for a number of reasons. Primarily because it was one of the first mainstream games to use pre-rendered 3D graphics in a 2D setting. And also because it was one of the biggest cartridges Nintendo ever produced, and was a massive-seller.

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Tau Ceti, PC

The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.

It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.

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Tau Ceti, Atari ST

The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!

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Tau Ceti, Commodore 64

John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.

Graphically it’s a little chunkier, but the extra colours make a difference.

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Castlevania: The Dracula X Chronicles, PSP

Castlevania: The Dracula X Chronicles is a 2007 remake of the 1993 PC Engine CD game, Castlevania: Rondo of Blood, with 3D graphics, but used in a 2D, side-scrolling manner.

Gameplay is identical to most other Castlevania games – even though it uses 3D graphics – and Konami must be given credit for not mucking it up, even though they could easily have done that.

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Grand Theft Auto: Vice City Stories, PSP

A handheld spin-off from the infamous Grand Theft Auto: Vice City, this one made by Rockstar Leeds (in association with Rockstar North), and published on the PlayStation Portable in 2006.

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