Sin and Punishment is an enthralling gunfire-packed, Japanese madness light show shoot ’em up extravaganza on-rails on the Nintendo 64.
Tag Archives: lighting effects
Virus, Amiga
David Braben‘s Virus was originally developed and released as “Zarch“ on the Acorn Archimedes in 1987, then later converted to other home computers under its more well-known title, Virus, in 1988.
Out Of The Shadows, ZX Spectrum
Mizar’s Out Of The Shadows is a brilliant, early “prototype” RPG on the humble ZX Spectrum.
Cybermorph, Atari Jaguar
Cybermorph: one of the first reasonably impressive releases on the much maligned Atari Jaguar. That said: it’s a very simple ‘fetch’ game with light shoot ’em up elements, and – apart from some impressively coloured graphics – there really isn’t much to it.
Far Cry, PC
Far Cry is one of the greatest first-person shooters ever made. Sure: it looks a little simplistic now, but at the time of release (2004) it was a revelation.
Jackass: The Game, PlayStation 2
Jackass: The Game on the PlayStation 2 is one of THE best video games ever made. Period. Not only is it THE ultimate multiplayer party game, but it also has an ingenious single-player element too. Ingenious because of the way it unlocks new things as you play. The reward system in this game is just brilliant.
Fallout: New Vegas, PC
Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.
Morrowind, XBox
In my opinion the Morrowind Game of the Year Edition on the XBox is even better than the much-loved PC original, because the controls are more intuitive.
You may scoff, but having played all the Elder Scrolls games to death over the past two decades, and having written about them a lot in many different magazines, I think that qualifies me to override the opinion of someone who hasn’t done any of those things! 😀
System Shock 2, PC
The above is a screenshot I took when I wrote the world first review for PC Zone magazine, way back in 1999. I like it because it’s simple, atmospheric, and quintessentially System Shock 2.