The second episodic chapter in the Half-Life 2 series is arguably the best of the adventures of Gordon Freeman, and maybe even one of the best games of all-time. Half-Life 2: Episode Two was first released by Valve in 2007.
The first sequel to the classic Half-Life 2 takes the form of an episodic chapter in the adventures of Gordon Freeman. It carries on directly from the end of Half-Life 2, with Gordon and Alyx actually going back into the crumbling Citadel to try to stop the reactor from exploding. Half-Life 2: Episode One was first released in 2006.
Carmageddon: Max Damage is an updated version of Carmageddon: Reincarnation*, which was originally funded by a Kickstarter campaign and released in 2015. Max Damage was developed by (mostly) the same team who made the original Carmageddon and was first released in 2016, and is basically the same game as Carmageddon: Reincarnation but with better graphics and a few small changes to the game structure. The levels are mostly the same, although there are some new additions and tweaks here and there.
Also known as “Carmageddon: Total Destruction Racing 2000” or “Carmageddon 3: TDR 2000” in North America, Carmageddon TDR 2000 was not developed by the same team who made the first two Carmageddon games, but an Australian developer called Torus Games. As you might have worked out from the game’s title, it was originally released in the year 2000.
Carmageddon II: Carpocalypse Now is the 1998 sequel to the excellent Carmageddon. Although it was developed by the same team who made the first game (Stainless Software), and although it’s still fun to play to a certain degree, in my opinion it’s not a patch on the original.
Carmageddon is a notorious vehicular racing/combat game developed by Stainless Software and published by Sales Curve Interactive for MS-DOS PCs in 1997.
It was originally meant to be a game based on the Mad Max series of films. When that didn’t happen the developers then bought the license to the infamous Roger Corman/Paul Bartel film Death Race 2000, but they later decided to drop it and create their own IP, eventually coming up with the title “Carmageddon“.
Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.
And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.
Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.
Developed by SCE Cambridge Studio in conjunction with Media Molecule and published by Sony in 2009, the PSP conversion of Little Big Planet is a wonderfully-imaginative platform game based around a unique character called Sackboy.
Arcade Pool was developed and published for the Amiga and CD32 by Team 17 in 1994.