Tag Archives: missions

Mercenary, Commodore 16/Plus4

Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.

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Terra Nova: Strike Force Centauri, PC

Looking Glass Technologies are probably best known for their Ultima Underworld series of games, but this 1996 tactical shooter from them is also a retro-gaming classic.

Terra Nova: Strike Force Centauri is a first-person, futuristic ‘combat suit’ type action game with an interesting mix of styles.

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Mercenary, Atari 800

The Atari 8-bit version of the classic Mercenary is the original, published by Novagen in 1985.

From the opening sequence onwards you know that you are in for a special ride with Mercenary, and exploring the wireframe world of Targ (the name of the planet you’re trapped on) is a video-gaming joy – especially with the easy-to-use controls.

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Mercenary: The Second City, Commodore 64

Not a sequel to Mercenary, but a ‘data disk’ add-on, although you don’t need the original Mercenary to play it. No, the real sequel came on 16-bit machines later.

The Second City starts off pretty much the same as Mercenary – crashing on a planet (this time the other side of the one you explored in Mercenary, and also a different colour) and having to explore to get on and eventually escape.

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Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakes‘ classic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

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Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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A-10 Tank Killer, PC

Dynamix‘s 1989 combat flight sim, A-10 Tank Killer, is fast and fluid on the PC, making it one of the first serious combat flight sims to offer more than 20 frames a second to games-players. In the early days of combat flight sims: the games were battling against weaker machine specs and lower CPU cycles. When 386 and 486 type PCs entered the market (in 1989), and VGA graphics cards became affordable, only then did the genre finally have the power to be “fast” and “fluid”.

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Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

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Medal of Honor: Infiltrator, Game Boy Advance

The second Medal of Honor game on the Game Boy Advance, and a fantastic, all-action overhead shooter, first released Electronic Arts in 2003.

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