Tag Archives: horizontal scrolling

Venom Wing, Amiga

My jaw nearly hit the floor when I first saw Venom Wing on the Amiga. It’s a late release from legendary software house Thalamus, coming out in 1990, and it’s a real stinker…

Continue reading Venom Wing, Amiga →

U.N. Squadron, Super Nintendo

Capcom was one of the early masters of the Super Nintendo, releasing many great titles for it. This conversion of their arcade hit, U.N. Squadron, being one of them. It was first released in 1991.

Continue reading U.N. Squadron, Super Nintendo →

Hyper Dyne Side Arms, Arcade

Hyper Dyne Side Arms is a horizontally-scrolling shooter, developed and published by Capcom in 1986. It can be played by two players simultaneously and features special combination attacks that can be performed when both players merge together. The game, of course, can also be played single-player.

Continue reading Hyper Dyne Side Arms, Arcade →

R-Type II, Arcade

Irem‘s 1989 sequel to their hit shooter, R-Type, is definitely an upgrade to the series, rather than a recycling of parts of the first game (as the other supposed ‘sequels’ turned out to be).

Continue reading R-Type II, Arcade →

Delta Charge!, ZX Spectrum

This is a conversion of the infamous Commodore 64 shooter, Delta. It was inexplicably re-titled as “Delta Charge!” by Thalamus and was first released for the ZX Spectrum in 1990 – very late in the machine’s initial lifetime.

Continue reading Delta Charge!, ZX Spectrum →

Salamander, ZX Spectrum

The ZX Spectrum port of Konami‘s classic arcade shooter, Salamander, was programmed by Andrew Glaister, with graphics by Stuart Ruecroft, and was first published by Imagine Software in 1988. While aspects of the game are very good, it is unfortunately a good example of an unfinished and cut-down game being rushed to market…

Continue reading Salamander, ZX Spectrum →

Salamander, Commodore 64

The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…

Continue reading Salamander, Commodore 64 →

Shinobi, PC Engine

The PC Engine version of Sega‘s Shinobi was developed and published by Asmik Corporation in 1989, and it features some interesting changes to the arcade version.

Continue reading Shinobi, PC Engine →

Shadow Dancer, Arcade

Sega‘s arcade game, Shadow Dancer, is the sequel to 1987’s arcade hit, Shinobi. It is the second (and final) arcade game in the Shinobi series, and was first distributed into arcades in 1989.

Continue reading Shadow Dancer, Arcade →

Salamander, PC Engine

The PC Engine version of Salamander was first released by Konami in 1991, and it demonstrates why NEC‘s small-form console was so ahead of everything else at the time. It has great graphics and sound, smooth scrolling, large objects moving around the screen, very little sprite tearing, responsive controls, and a simultaneous two-player gameplay mode.

Continue reading Salamander, PC Engine →