Cosmic Spacehead is a 1993 Sega Megadrive release for British publisher Codemasters. It is, in fact, an enhanced remake of a previous Codemasters game, Linus Spacehead’s Cosmic Crusade.
The third Micro Machines was released in 1997 for the Sony PlayStation. In V3 the environments and vehicles are all 3D-modelled, and the action is displayed at a slightly tilted angle, rather than directly overhead.
The same excellent gameplay mechanics of the previous games have been retained though. Mostly revolving around getting ahead of your opponents in order to push them off-screen.
This 1991 release from Codemasters is the first game in the award-winning Micro Machines video game series and – boy – does it kick-start the series in style!
In fact: it established the staples that make the series so good, like the themed tracks, and the ‘race-to-the-edge-of-the-screen’ style racing.
Codemasters released this Derek Brewster game in 1987 under the title of Mission Jupiter (also known as Jupiter Mission in some territories).
It’s a simple side-scrolling shooter with a guy wearing a jet pack.
I’ve no idea why Codemasters changed the title, but this is Super Robin Hood on the Amiga – the classic 8-bit game by the Oliver Twins – except under a different name.
This excellent Nintendo Entertainment System version of Codemasters‘ Super Robin Hood was developed in the late Eighties, before the 16-bit versions (which are somewhat different to the classic 8-bit originals).
This Commodore 64 version of the Oliver Twins‘ classic platforms and ladders game, Super Robin Hood, first came out in 1987.
It was programmed by Delvin Sorrell, with graphics by James Wilson and music by David Whittaker.
This Amstrad CPC version of Super Robin Hood is the original release from The Oliver Twins, published by Codemasters in 1985.
One of the best games on the Sega Megadrive/Genesis, Micro Machines 2 (1994), by Codemasters, is a super-fast, overhead racing game for up to four players. It is the sequel to Micro Machines on NES.