Tag Archives: point-and-click

Diablo, PC

Developed by Blizzard North and first published by Blizzard Entertainment in 1997, Diablo is a classic point-and-click action/RPG that features quests, monsters, real-time combat, magic, and dungeon-delving, in a way that is meant to appeal to those who prefer a more immediate style of gameplay, than the more ‘hardcore’, turn-based style of many RPGs. And – as a result – Diablo was a smash hit, and spawned a series that still (infamously) persists to this day.

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Indiana Jones and the Fate of Atlantis, FM Towns

LucasArts‘ classic point-and-click adventure, Indiana Jones and the Fate of Atlantis, was released for the FM Towns by Victor Musical Industries in 1993, and although it was a Japan-only release it does include the English language version, which makes it perfectly playable to Westerners.

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Zak McKracken and the Alien Mindbenders, FM Towns

Zak McKracken and the Alien Mindbenders is the second SCUMM game from Lucasfilm Games (aka LucasArts), after Maniac Mansion, with game development led by David Fox, and with Matthew Alan Kane as co-designer and co-programmer. It was originally released for the Commodore 64 in 1988, and this enhanced FM Towns port was published in Japan in 1990 by Fujitsu. The game is playable in both English and Japanese.

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Frankenstein: Through the Eyes of The Monster, Sega Saturn

Frankenstein: Through the Eyes of The Monster is a Myst-style point-and-click adventure game starring Tim Curry as Dr. Frankenstein. It was developed by Amazing Media and was first published for the PC by Interplay in 1995, and the Sega Saturn version – shown here – came out later, in 1997.

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Maniac Mansion, NES/Famicom

The NES/Famicom version of Maniac Mansion was developed and published by Jaleco in 1990 and is still worth playing today. It’s a fine port of a great game and translates well enough to Nintendo‘s machine that it arguably plays even better than the C64 original (although many will cry “Sacrilege!” to that).

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Zombi, ZX Spectrum

Ubisoft‘s point-and-click Dawn of the Dead rip-off originally came out for the Amstrad CPC in 1986, and this ZX Spectrum version followed four years later, in 1990. It was converted by a three-man team: Geoff Phillips, Colin Bradshaw-Jones, and S. Chance and is a faithful recreation of the Amstrad original, with the same clunky controls and zombie-bashing combat.

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Cosmic Spacehead, Megadrive/Genesis

Cosmic Spacehead is a 1993 Sega Megadrive release for British publisher Codemasters. It is, in fact, an enhanced remake of a previous Codemasters game, Linus Spacehead’s Cosmic Crusade.

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Normality, PC

A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.

In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.

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Thimbleweed Park, PC

Thimbleweed Park is a point-and-click adventure, released in 2017 by Terrible Toybox, and co-created by ex-LucasArts employees Gary Winnick, Ron Gilbert, and David Fox.

In case you didn’t know: Fox, Gilbert and Winnick have been involved in the making of some of the best games of all time, including (but not limited to) titles such as: Ballblazer, Maniac Mansion, The Secret of Monkey Island, and Day of the Tentacle.

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Sam & Max Hit the Road, PC

Sam & Max Hit the Road, released by LucasArts in 1993, marks the video game debut of the infamous dog/rabbit crime-fighting duo.

Created by artist Steve Purcell, Sam & Max are “freelance police” and basically engage in a series of surreal mysteries involving bigfoot, and a whole host of other weird characters and strange situations.

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