Batman, Amstrad CPC

The Amstrad CPC version of Jon Ritman and Bernie Drummond‘s classic isometric platform game is arguably even better than the ZX Spectrum original it is based upon. Mainly because of the extra colours, which make a big difference.

The layout of the rooms, and the gameplay itself, are pretty much identical to the original. There’s also maybe less slowdown in the Amstrad version (I say “maybe” because it’s difficult to tell, although I didn’t notice any significant slowdown in this version – not to say that there isn’t any; there probably is).

Batman is a pretty tough game to make progress in – especially without a map or a clear plan of attack. As first it’s frustrating that you cannot jump, but collecting Batman‘s equipment (boots, satchel, jetpack and belt) is the first order of business, which will extend his abilities and allow him to jump again. Then it’s a case of exploring the maze of rooms, looking for the seven pieces of the Batmobile.

First released in 1986 by Ocean Software, Batman remains a fondly-remembered game on 8-bit systems. It’s a tongue-in-cheek Batman, but it’s one that people seem to love.

More: Batman on Wikipedia

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