Probably the best conversion of the classic Mitchell Corporation arcade game, Super Pang was released for the Super Nintendo in 1992. It was developed by Capcom and is arguably even better than the arcade original.
Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.
Shaun Southern‘s Trailblazer – I’m reliably informed – originated on the Commodore 16; not the Commodore 64 (on which it is probably better-known).
Trailblazer is a well-regarded, ball-based racing game written and designed by the prolific Shaun Southern of Mr. Chip Software and published by Gremlin Graphics in 1986.
Trailblazer did apparently originate on the Commodore 16 and was expanded to take advantage of the Commodore 64‘s extra memory, and the result is a suped-up version of the original game.
Costa Panayi‘s Revolution was published by U.S. Gold in 1986. It is an isometric puzzle/action game with well-designed, monochrome graphics and a bouncing ball that you control around a series of rooms, levels, and puzzles.
Jackie Chan himself was involved in the making of this Canadian PlayStation game, and not just in terms of lending his voice talents.
Designed by the same guy who created Tetris (Alexey Pajitnov), Knight Move is a weird kind of puzzle game, with a bouncing chess piece knight who can only move in that funny ‘L’ shape that a knight moves in a real game of chess.
The knight must collect hearts by landing on top of them on the same square on the board.
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers.
It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.
This brilliant single and multi-player overhead shooter by LucasArts is a parody of every single horror and sci-fi film you’ve ever seen.
Chainsaws, zombies, UFOs, mummies, werewolves, demonic babies, spiders, shopping malls – you name it, the game will throw it at you during at least one of its 48 stages.
Two players can play Zombies Ate My Neighbors cooperatively, which is great fun. The aim being: to run around destroying monsters, and rescuing any human survivors you find along the way. Nice little touches, like the trampolines that bounce you over walls, and the potions that turn you into a monster, add variety to what is a fairly straightforward blaster.
Zombies Ate My Neighbors is a great party game too. A retro-gaming classic from 1993. Also came out on the Megadrive/Genesis, but the SNES version just edges it in terms of colourfulness.
Note: because we often have a set of retards running the world, and have a particularly vicious press when it comes to horror films and video games, the game was released simply as “Zombies” in Europe and Australia. A watered-down bastardisation of a title if ever there was one… The censors are always wrong, but in the case of this game they took a great title and turned it into kitty litter… Still a wonderful game though.