Tag Archives: bouncing

Indiana Jones’ Greatest Adventures, Super Nintendo

Indiana Jones’ Greatest Adventures is a run-and-gun platform/action game developed by Factor 5 (the German team who made Super Turrican, among others), with the supervision of LucasArts, and published by JVC in 1994.

The game features sequences based on the first three Indiana Jones films; the first being Raiders of the Lost Ark obviously; the second being Temple of Doom (my favourite), and the third being The Last Crusade.

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Wall Street, Arcade

This weird arcade game was developed and manufactured by Century Electronics in 1982. It features two distinct stages: one where you have to bounce falling stockbrokers into an ambulance using a trampoline, and a second where you have to collect money inside a maze of chasing tanks.

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Snacks ‘N Jaxson, Arcade

Snacks ‘N Jaxson is one of the weirdest arcade games I’ve ever played in my life… It is beyond bizarre; it may even frighten children, or anyone who plays it, because it is so damn strange.

And it looks damn ugly too. The colours used in the game are unappealing, and the gameplay is also unnervingly jarring. Whoever designed it must’ve either taken a lot of acid back in the early Eighties, or been a John Wayne Gacy fanatic. Or both.

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Arch Rivals, Arcade

Arch Rivals is a classic basketball video game, developed and manufactured by Midway in 1989. It’s a two-on-two basketball game, and one that encourages players to hit each other to steal the ball.

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Super Pang, Super Nintendo

Probably the best conversion of the classic Mitchell Corporation arcade game, Super Pang was released for the Super Nintendo in 1992. It was developed by Capcom and is arguably even better than the arcade original.

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Zig Zag, Commodore 64

Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.

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Trailblazer, Commodore 16/Plus4

Shaun Southern‘s Trailblazer – I’m reliably informed – originated on the Commodore 16; not the Commodore 64 (on which it is probably better-known).

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Trailblazer, Commodore 64

Trailblazer is a well-regarded, ball-based racing game written and designed by the prolific Shaun Southern of Mr. Chip Software and published by Gremlin Graphics in 1986.

Trailblazer did apparently originate on the Commodore 16 and was expanded to take advantage of the Commodore 64‘s extra memory, and the result is a suped-up version of the original game.

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Revolution, ZX Spectrum

Costa Panayi‘s Revolution was published by U.S. Gold in 1986. It is an isometric puzzle/action game with well-designed, monochrome graphics and a bouncing ball that you control around a series of rooms, levels, and puzzles.

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