Tag Archives: Second World War

1943: The Battle of Midway, Arcade

1943: The Battle of Midway is the sequel to Capcom‘s 1984 arcade hit, 1942, and it really takes this WWII-themed bullet hell shooter to another level. It was first released into arcades in 1987.

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1942, Arcade

1942 is a vertically-scrolling bullet hell shooter from Capcom, first released into arcades in 1984. The game is loosely based on the Battle of Midway of WWII and sees you piloting an American P-38 Lightning, fighting against Japanese forces.

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Wings of Fury, Apple II

Designed and programmed by Steve Waldo, and first published by Brøderbund in 1987, Wings of Fury is a pioneering and influential side-scrolling shooter in which you pilot an American F6F Hellcat during World War II.

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Beach Head, ZX Spectrum

The ZX Spectrum version of Beach Head was developed by Ocean Software and published by US Gold in 1984.

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Medal of Honor: Underground, Game Boy Advance

Adapted from the PlayStation original (published in 2000 by EA Games), the GBA version of Medal of Honor: Underground was developed by Rebellion and published by Destination Software in 2002. It is a first-person shooter, set during The Second World War.

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Wolfenstein 3D, Atari Jaguar

id Software‘s classic first-person shooter, Wolfenstein 3D, was ported to the Atari Jaguar by John Carmack and his by-then-famous band of merry programmers and artists, and – unsurprisingly – it’s an excellent conversion. The game was published by Atari Corporation in 1994.

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Return to Castle Wolfenstein, PC

Return to Castle Wolfenstein is a re-imagining of id Software‘s classic Wolfenstein 3D, developed by Gray Matter Studios and first published by Activision in 2001. It uses the id Tech 3 engine (as created for Quake III) and has a single-player campaign, as well as a multiplayer component where players are split into Allies and Axis.

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Wolfenstein 3D, PC

Wolfenstein 3D is an infamous first-person shooter, developed by id Software and published by Apogee Software in 1992. It is essentially a first-person remake of MUSE Software‘s overhead stealth game, Castle Wolfenstein, but with no stealth and lots of shooting.

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Beach Head, Apple II

The Apple II conversion of Bruce Carver‘s classic Beach Head was coded by Bryan Brandenburg of Sculptured Software Inc. and first published by Access in 1985, two years after the originals were released.

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Beach Head, Atari 8-bit

The Atari 8-bit version of Bruce Carver‘s classic Beach Head came out simultaneously with the Commodore 64 version, so both are considered “the originals”, although this version was co-coded by Kevin Homer so technically could be considered a conversion.

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