Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Towers: Lord Baniff’s Deceit, Atari ST

Towers: Lord Baniff’s Deceit was first released for the Atari ST by JV Enterprises in 1993. It is a first-person RPG in the style of Dungeon Master, with tile-based movement and real-time combat.

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Doom, PlayStation

The PlayStation version of Doom was was coded by Aaron Seeler for Williams Electronics and first published in 1995. The game runs on a modified version of the Atari Jaguar Doom engine and was the first time Ultimate Doom and Doom II were packaged together in one release.

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Generations Lost, Megadrive/Genesis

Generations Lost is a scrolling platform action game for the Sega Megadrive/Genesis, developed by Pacific SoftScape and published by Time Warner Interactive in 1994. And it really is rather good, in spite of it not reviewing so well when it was first released.

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Super BurgerTime, Arcade

Super BurgerTime is the obscure 1990 sequel to Data East‘s classic 1982 arcade hit, BurgerTime. The game didn’t get wide distribution at the time of its original release, which is why it’s not that well known.

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Peter Pepper’s Ice Cream Factory, Arcade

This obscure 1984 arcade game is a spin-off from Data East‘s classic 1982 hit, BurgerTime, in that it features Peter Pepper, the burger-dropping chef from that game. In Peter Pepper’s Ice Cream Factory, though, he is again navigating various screens of platforms and ladders, except this time he is trying to push scoops of ice cream into cones, as well as trying to take out chasing enemies by pushing or throwing ice cream at them.

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Burger Man, Atari ST

This horrible BurgerTime clone was created by Cloud Nine Developments and published by Byte Back for the Atari ST and Amiga in 1991, and – like the Amiga version of Burger Man – I find it highly offensive on a number of different levels.

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Burger Man, Amiga

Released for the Amiga and Atari ST in 1991, Burger Man is a clone of the classic Data East arcade game, BurgerTime. It was created by Cloud Nine Developments and published by Byte Back, with Paul Johnson doing the coding and with graphics by Nick Meade and Carl Cropley.

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Pizza Pete, Commodore 16/Plus4

Programmed by Don Rigby and published by Illusion Software in 1985, Pizza Pete for the Commodore 16/Plus4 could well be the single worst BurgerTime clone I’ve ever played. Which – as anyone who’s seen Barmy Burgers before – will know is an accolade that’ll take some beating…

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Chip Factory, Commodore 64

Chip Factory, by Supersoft, was first released for the Commodore 64 in 1984 and is a BurgerTime variant that at least tries to do something different with the concept of dropping objects down a series of platforms and ladders.

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