I have said previously on this blog that no system is complete without a version of Hudson Soft‘s Bomberman, and the Megadrive has one in the form of Mega Bomberman.
Tag Archives: bombing
Neo Bomberman, Neo Geo
Every home console had to have a version of Bomberman, and the Neo Geo had one too.
Actually, technically that’s not true, because – while Neo Bomberman did get a Neo Geo release – it was only ever for the MVS (arcade system). It was never officially released for the AES (home system). So only ever appeared in arcades. And that was mostly just in Japan.
Neo Bomberman was sold into some countries outside of Japan, although when the game is played on a European system the text is displayed in Spanish and not English.
Harrier Attack, ZX Spectrum
Written by Mike Richardson and released by Durell Software in 1983, Harrier Attack is a side-scrolling Scramble ‘tribute’, but with VTOL (Vertical Take-Off & Landing) military Harrier ‘jump jet’ aircraft instead of spaceships.
Advance Wars, Game Boy Advance
Advance Wars is turn-based tactical war game developed by Intelligent Systems and was first published in North America on September 10th 2001.
As everyone knows: the following day the world witnessed the horrific attacks on the World Trade Centre, and this tragic event resulted in the delay of Advance Wars being released to the rest of the world.
Worms, Amiga CD32
Worms: The Director’s Cut on the CD32 is a beautifully smooth and playable conversion of the Amiga original, with the same highly compelling and ultra-competitive ‘versus’ gameplay.
Raid on Bungeling Bay, Commodore 64
Raid on Bungeling Bay was Will Wright‘s first ever video game and it was released for the Commodore 64 by Brøderbund in 1984. Will Wright – in case you didn’t know – was a co-founder of Maxis and also designer of SimCity and The Sims.
Uridium 2, Amiga
Uridium 2 is the sequel to Andrew Braybrook‘s classic Commodore 64 shooter, published on the Amiga in 1993 by Renegade Software, and it really is quite excellent.
Super Cobra, ColecoVision
Like the MSX version of Super Cobra this 1983 ColecoVision conversion is also pretty flawed.
Super Cobra, MSX
Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.
Super Cobra, Intellivision
The Intellivision console has a very good conversion of Konami‘s arcade hit Super Cobra, courtesy of Parker Brothers.