If you can stop laughing at the amateurish loading screen for a few minutes you might find a reasonable conversion of Konami‘s infamous Green Beret arcade game here. Emphasis on the word “might“…
This early ZX Spectrum game from Imagine Software was designed and programmed by John Gibson and first published in 1983.
It is a good example of a mundane idea being turned into a video game – namely: dental hygiene and the battle with tooth decay! Gibson apparently wrote the game in only four weeks.
This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.
It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.
Duško Dimitrijevic ‘s brilliant isometric adventure, Movie, translates exceptionally well to the Amstrad CPC, as can be seen from these screenshots.
A legendary ZX Spectrum game, designed and programmed by Duško Dimitrijevic and published by Imagine Software in 1986.
This British conversion of Konami‘s Hyper Sports arcade game is a smash hit ZX Spectrum game – arguably one of the best Spectrum arcade conversions of all time.
A beautiful conversion of the cult Konami arcade game, Mikie, programmed by Jonathan Smith and published by Imagine Software in 1985.
This very early, side-scrolling fantasy action game was created by Ian Weatherburn for Imagine Software in 1983.
In the game you control the titular Alchemist – a guy who can shape-shift into a golden eagle and fly to places he can’t normally walk to.