Terry Cavanagh‘s VVVVVV is an extremely smart-but-simple platform/indie game that feels a lot like a Commodore 64 game from the ’80s, although it was actually released in 2010.
Tag Archives: puzzles
Head Over Heels, ZX Spectrum
Jon Ritman did the programming and Bernie Drummond did the graphics. And the result was: Head Over Heels – an isometric platform game, published by Ocean Software, and featuring two different characters who can combine to become more agile.
Popeye, ZX Spectrum
DK’Tronics‘ 1985 release Popeye is notable for its use of large, colourful animated character graphics, the likes of which had not been seen before. At least not at the time of release on the humble ZX Spectrum.
Ranarama, Atari ST
Ranarama, by Steve Turner of Graftgold, originated on the ZX Spectrum in 1987, and was later converted to the Atari ST, Amiga and Amstrad CPC.
Dungeon Master, Atari ST
This is the one: Dungeon Master – the Atari ST original. One of the best games ever made, and among my favourite games of all time…
Mercenary III: The Dion Crisis, Atari ST
Damocles: Mercenary II, Atari ST
Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.
Half-Life 2, PC
Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.
Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.
The Legend of Zelda: The Wind Waker, GameCube
Nintendo‘s 2002 release of their tenth Legend of Zelda game (if you count Oracle of Seasons and Oracle of Ages as two games, which I do) was a real leap, in terms of graphical presentation.
Continue reading The Legend of Zelda: The Wind Waker, GameCube
Mercenary, Commodore 64
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.