Tag Archives: stars

Stargate, Arcade

Also known as Defender II, Stargate is the 1981 sequel to Williams ElectronicsDefender, which was released earlier the same year.

Stargate was designed and programmed by Eugene Jarvis and Larry DeMar of Vid Kidz, for Williams, and it features the same superfast blasting action as Defender, but with subtle differences.

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Death Star Interceptor, ZX Spectrum

Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.

And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.

Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.

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Tau Ceti, PC

The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.

It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.

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Tau Ceti, Atari ST

The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!

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Tau Ceti, Commodore 64

John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.

Graphically it’s a little chunkier, but the extra colours make a difference.

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Elite, Archimedes

The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.

It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.

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Elite, NES

Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.

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Elite, Atari ST

Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.

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Elite, Amiga

The 16-bit versions of Bell and Braben‘s classic space trading game, Elite, are a nice step up from their 8-bit counterparts.

The Amiga and Atari ST versions are faster and more colourful versions of Elite. Both were developed by Mr. Micro and published by Firebird in 1988.

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Elite, MSX

The MSX version of the classic space trading game, Elite, was programmed by Mr. Micro and published by Firebird in 1987.

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