Mercenary III: The Dion Crisis, Atari ST

Paul Woakes‘ third game in the Mercenary series (after Damocles) retains all the flying, exploration and puzzling of the first two games, but also allows you to fly off planet, and visit other places in the Gamma System.

There’s also the introduction of public transport into the world (buses and taxis), which may sound boring, but it’s actually so quick as to be quite useful.

The storyline in this one pits you against a fierce rival (called PC BIL – aka Palyars Commander’s Brother In-Law) in the midst of a political crisis on the planet Dion. The goal being: to prevent your rival from gaining office by any means possible.

Mercenary III: The Dion Crisis features some nice, colourful celestial graphics, and a variety of buildings to explore and ships to fly. There are transporters, making travel between certain locations instantaneous. You can even pick up your spaceship and take it with you through a transporter.

The Mercenary games have always had a sense of humour!

More: Mercenary III: The Dion Crisis on Wikipedia

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