***CANNED GAME***
Written by Simon Nicol for Psygnosis in 1994, Apocalypse II was almost complete when it was decided to not release it. This was, of course, a blow to everyone involved, but it was also probably the right thing to do…
***CANNED GAME***
Written by Simon Nicol for Psygnosis in 1994, Apocalypse II was almost complete when it was decided to not release it. This was, of course, a blow to everyone involved, but it was also probably the right thing to do…
Mega Apocalypse is the sequel to Crazy Comets. It was programmed by Simon Nicol, with graphics by Bob Stevenson and music by Rob Hubbard, and was published for the Commodore 64 by Martech in 1987. It is a single-screen shooter in which you have to destroy a series of planets to complete each stage.
Programmed by Simon Nicol, with music by Rob Hubbard, Crazy Comets is the beginning of Simon Nicol‘s preoccupation with the arcade game Mad Planets.
Crazy Comets was first published by Martech in 1985.
After Crazy Comets, Nicol then made Mega Apocalypse, and then Apocalypse II (which never got released). Each game a clone of Mad Planets, although with Nicol‘s own twist.
Here’s a separate set of grabs of Bomberman Generation Battle Mode for the GameCube. The reason I think it deserves this extra set is because the Battle Mode in Bomberman Generation is arguably the best Battle Mode in any Bomberman game, and because it also has a variety of different play modes that I haven’t seen in a Bomberman game before. And it also looks great, too. So enjoy these bonus screenshots!
Continue reading Bomberman Generation (Battle Mode), GameCube
Bomberman Generation was developed and published by Hudson Soft – exclusively for the GameCube – in Japan in 2002. Vivendi/Majesco took care of publishing in the West.
Published by Hudson Soft in 1998, Bomberman Hero was the second Bomberman game released for the Nintendo 64. It is considerably different to the previous N64 Bomberman game (Bomberman 64), but is still set in a fully 3D environment.
Solaris is a space combat game designed and developed by Doug Neubauer and published by Atari Corporation in 1986. It is supposedly a sequel to Star Raiders, and does contain similar elements, but features a third-person viewpoint this time, rather than first-person. Solaris is one of the most technically-impressive games on the Atari 2600 and is a far cry from the early games released for the system.
TIE Fighter was first released in 1994 and is the sequel to the smash hit space combat game, X-Wing, which are both of course based on spacecraft from the Star Wars universe. This time, though, you get to fight on the side of The Empire, who are widely seen as the ‘bad guys’ in the Star Wars series, so in this game you are blasting Rebels and their collaborators out of space, and not the other way around.
Eliminate Down is a top-quality single-player, side-scrolling, bullet hell shooter developed by Aprinet and published exclusively for the Megadrive/Genesis by Soft Vision in 1993. The game was only ever released in Japan, but is in English, so is easy to understand. There are fan translation patches available, and those translate the game into Spanish and Dutch.
Unreal II: The Awakening is the sequel to Unreal and was developed by Legend Entertainment and published by Infogrames in 2003 under the Atari brand. It utilises Unreal Engine 2 and again features a single-player campaign, as well as multiplayer deathmatching.