Tag Archives: wireframe graphics

Zoids: The Battle Begins, Amstrad CPC

Zoids was a range of popular children’s toys during the 1980s. They were dinosaur robot-type things that fought each other and looked really cool (if you were six years old). The toys spawned TV shows and computer games, and this one – designed by The Electronic Pencil Company – is notable as one of the best.

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3D Starstrike, Amstrad CPC

Written by Graeme Baird, Ian Oliver and Andrew Onions, 3D Starstrike was the hit-outta-nowhere* from Realtime Software, in 1984. Well, actually, that was the ZX Spectrum version, which came out the year before this – the Amstrad CPC port. Which was released in 1985.

*= Aided somewhat by the success of Atari‘s famous Star Wars arcade machine.

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The Empire Strikes Back, ZX Spectrum

A port of the arcade sequel to Star Wars, released into arcades in 1985; converted to the Spectrum by Vektor Grafix and published by Domark in 1988.

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Star Wars, ZX Spectrum

This port of the classic Atari arcade game, Star Wars, on the ZX Spectrum, was developed by Vektor Grafix and published by Domark in 1987.

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Starglider, Apple II

The Apple II version of Argonaut Software‘s classic cockpit shooter, Starglider, was ported by Solid Image, the same developer who made the flawed C64 version. And – unsurprisingly – it retains all the flaws of the C64 version, and brings a few problems of its own to the party, just for good measure…

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Starglider, PC

The 1987 PC MS-DOS version of Argonaut Software‘s classic 3D shooter, Starglider, was ported by Realtime Games Software, who did the excellent Amstrad and ZX Spectrum ports. Unfortunately, the game is available only with four-colour CGA graphics, which does diminish the look of the game significantly.

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Starglider, Commodore 64

The Commodore 64 version of Starglider was ported by Solid Image and published by Rainbird in 1986. Unfortunately, the developers didn’t manage to convert Starglider‘s unique control method over to the C64 – instead they chose to use a fixed aiming reticule in the centre of the screen, and this results in a rather degraded gameplay experience.

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Starglider, Amstrad CPC

The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.

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Starglider, ZX Spectrum

The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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