Tag Archives: wireframe graphics

Mercenary: The Second City, ZX Spectrum

Mercenary: The Second City is an add-on for the classic game Mercenary that gives the player a new environment and new missions to solve. It was first released for the ZX Spectrum in 1988.

Continue reading Mercenary: The Second City, ZX Spectrum

Mercenary, ZX Spectrum

Paul Woakes‘ classic open-world cockpit exploration game, Mercenary, was ported to the 48K ZX Spectrum by David Aubrey-Jones and published by Novagen Software in 1987.

Continue reading Mercenary, ZX Spectrum

Battlezone 2000, Atari Lynx

Battlezone 2000 is a conversion of the classic Atari arcade game Battle Zone, although in truth it is much more than just a conversion. The game actually has two distinctly different play modes, one of which is hidden and must be unlocked.

Continue reading Battlezone 2000, Atari Lynx

S.T.U.N. Runner, Arcade

S.T.U.N. Runner is a 1989 arcade game by Atari Games that uses 3D polygonal graphics to create a fast-paced tunnel shooter.

The “S.T.U.N.“, by the way, means “Spread Tunnel Underground Network“, which doesn’t mean a great deal in the grand scheme of things…

Continue reading S.T.U.N. Runner, Arcade

Star Wars: The Empire Strikes Back, Arcade

Star Wars: The Empire Strikes Back is the sequel to the timeless Atari, Inc. shooter, Star Wars, and it was first released into arcades in 1985. It is, of course, based on the classic 1980 film of the same name.

Continue reading Star Wars: The Empire Strikes Back, Arcade

Elite, Archimedes

The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.

It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.

Continue reading Elite, Archimedes

Elite, NES

Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.

Continue reading Elite, NES

Elite, Atari ST

Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.

Continue reading Elite, Atari ST

Elite, Amiga

The 16-bit versions of Bell and Braben‘s classic space trading game, Elite, are a nice step up from their 8-bit counterparts.

The Amiga and Atari ST versions are faster and more colourful versions of Elite. Both were developed by Mr. Micro and published by Firebird in 1988.

Continue reading Elite, Amiga