Tag Archives: Jon Ritman

Match Day II, ZX Spectrum

Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.

The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!

Continue reading Match Day II, ZX Spectrum

Match Day, ZX Spectrum

Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.

Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.

Continue reading Match Day, ZX Spectrum

Batman, ZX Spectrum

There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…

Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.

Continue reading Batman, ZX Spectrum

Monster Max, Game Boy

Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.

And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.

Continue reading Monster Max, Game Boy

Head Over Heels, PC

Which leads me up to this 2003 remake of Head Over Heels, by Retrospec.

A re-imagining of Ritman and Drummond‘s classic game, with updated visuals and sound. Does it cut the mustard? Does it live up to the greatness of the original?

Continue reading Head Over Heels, PC

Head Over Heels, Atari ST

The Atari ST and Amiga versions of Head Over Heels are pretty much indistinguishable, other than slight colour palette differences.

Both – I would say – are among the greatest video games of all time.

Continue reading Head Over Heels, Atari ST

Head Over Heels, Amstrad CPC

The best-looking of all the 8-bit versions of Head Over Heels, in my opinion.

Amstrad Head Over Heels is perfectly suited to the CPC‘s high res graphics mode and looks lovely with those (few) extra colours. Four colours. I think it’s four colours they used to make those marvellous graphics. Amazing, isn’t it?

Whoever made the Amstrad graphics for this game definitely deserves a pat on the back. You made gaming history, mate. Well done.

The Amstrad version – like all the versions to be honest – plays pretty much perfectly – identically to the original. A little bit of slowdown when there are things going on on screen, but not so much that it gets in the way of enjoyment.

Again: I’m not sure who the person was who converted it. Possibly original ZX Spectrum author Jon Ritman himself. It’d be nice to know, to give the person the credit they deserve.

More: https://en.wikipedia.org/wiki/Head_over_Heels_(video_game)

Head Over Heels on the King of Grabs:
ZX Spectrum versionCommodore 64 versionAmstrad CPC versionMSX version, Atari 800 version, Atari ST versionAmiga versionPC version, Head Over Heels Week