Tag Archives: First-Person

Fallout: London, PC [Part 2 – Avoiding the Bugs]

Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…

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Fallout: London, PC [Part 1 – No Swimming in the River Thames]

Created by Team FOLON, with the backing of gog.com, Fallout: London is a free total conversion for Fallout 4, turning the English capital city into a post-apocalyptic hellscape, with various different factions warring against each other.

The entire single-player campaign – the whole game, in fact – has been modified to give you a new storyline to play through, plus loads of other extras that accent the very Britishness of it all. The mod satirises British history, culture, and British manufacturing and consumerism, and has countless unique items and locations to discover while exploring.

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Beach Head, ZX Spectrum

The ZX Spectrum version of Beach Head was developed by Ocean Software and published by US Gold in 1984.

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OutRun 2006: Coast 2 Coast, PlayStation 2

Developed by UK-based Sumo Digital, OutRun 2006: Coast 2 Coast is an enhanced version of Sega‘s OutRun 2 arcade game, with extra tracks, cars and other features.

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OutRun 2 SP, PlayStation 2

OutRun 2 SP on the PlayStation 2 is a conversion of the updated arcade game from Sega. It was developed by Sega in cooperation with UK-based Sumo Digital and was released in Japan only in 2004. Note, though, that a version of OutRun 2 SP was released in the West as part of a different game…

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Red Baron, PC

Developed by Dynamix and published by Sierra On-line, Red Baron is a combat flight simulator set during The First World War. The game was innovative for the time, and garnered considerable praise from players and critics alike at the time of its original release – 1990.

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GoldenEye: Rogue Agent, GameCube

Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.

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Turok: Evolution, GameCube

Released for the GameCube in 2002, Turok: Evolution is the fourth game in the Turok series (fifth, if you count the non-canon Turok: Rage Wars), and serves as a prequel to Turok; Dinosaur Hunter (the first Turok game in this series), and will appeal to those who want a First-Person Shooter with dinosaurs in it. Because that is exactly what this game is!

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Need For Speed: Carbon, GameCube

Need For Speed: Carbon is the fourth and final Need For Speed game released for the GameCube (after Underground, Underground 2, and Most Wanted). It was again developed by “EA Black Box” and published by Electronic Arts. This time in 2006.

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Need For Speed: Most Wanted, GameCube

Need For Speed: Most Wanted is the third Need For Speed game released for the GameCube. It was developed in collaboration between EA Black Box and EA Canada, and was first published by EA Games in 2005.

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