Tag Archives: Andrew Onions

Carrier Command, ZX Spectrum

The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird Software in 1989.

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Super Monkey Ball Jr., Game Boy Advance

Super Monkey Ball Jr. is a conversion of the classic GameCube game by Sega. It was first released in North America in 2002, and in 2003 in Europe.

From what I can tell Super Monkey Ball Jr. was never released in Japan… That can’t be right… I thought the Japanese were (rightly) mad for Super Monkey Ball?!

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Elite, PC

This is the original MS-DOS CGA version of Elite, written by Andrew Onions of Realtime Games and published by Firebird in 1987.

Not to be confused with the even better Elite Plus, which came later and is a different game entirely.

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Starstrike II, ZX Spectrum

The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.

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Starstrike 3D, ZX Spectrum

More than just a clone of Atari‘s arcade classic Star Wars, Starstrike 3D (or 3D Starstrike, whatever you prefer) is a wireframe, shooter masterpiece on the humble ZX Spectrum that really set the gaming world alight, back in the early Eighties.

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