Fallout 4, PC

The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?

What Fallout 4 retains from the previous games it benefits from (like lockpicking, hacking, and companions, which are essentially the same), and what Fallout 4 loses from the previous games it also benefits from too. Excepting for maybe the Perk Chart, which I found to be a big step backwards, usability-wise, in Fallout 4.

That ‘blip’ aside, I love the sparse and refined interface of Fallout 4; the story and conversations are simpler and more realistic; and ‘crafting’ has taken on a whole new meaning this time around. New additions to the gameplay, such as building and defending settlements, the use of power armour, and manufacturing helper robots, I think are all excellent. Although base-building in Fallout 4 is not perfect (trying to get fencing to connect up is a bitch), the fundamentals behind it work very well and add another dimension to the Fallout experience.

Of course, Fallout 4 is all about chasing quests, gaining and using experience points, playing politics with different factions, and hoarding every piece of tech and weaponry you can get your hands on. Exploring the crumbling, post-apocalyptic Boston, Massachusetts yields many surprising moments.

What I love most about Fallout 4 is the world itself. And the atmospherics. The effort Bethesda has made to create a believable, destroyed world is remarkable. The use of light/dark; coloured lighting; weather effects; music and sound effects all combine to make something really worth experiencing. On normal difficulty Fallout 4 is a challenging game – that I like too. At times the enemies in the game can be utterly ruthless and punishing (try meeting an Assaultron Demon and its friends when you’re lower levelled and see what you think of that experience…), and there are many unique monsters in the game that are way beyond your initial capabilities and who will mince you for dinner without warning if you make a mis-step. Which is all part of the Fallout RPG experience – fear, followed by eventual domination (when you go back to get your revenge later). And – there being no real level cap this time – you could in theory just keep on surviving indefinitely.

At times Fallout 4 can be frustrating. A game this big and complex is going to have some bugs, and I did experience a couple that broke my game (which I had to use to the console to fix), which nobody wants to do, but at least a fix was available, saving hours of gameplay that I’d otherwise have to re-do. I also think that the item management is still not quite as good as I’ve seen in other games. Organising items can be quite tiring in Fallout 4 and a few tweaks to the menu system might have made it a lot easier. But overall: I don’t want to complain about it too much, because I really enjoyed playing Fallout 4.

Where would I put Fallout 4 in my list of best Fallout games? Is it better than Fallout: New Vegas? Mmm. I would probably put it joint top with Fallout: New Vegas. In some respects, Fallout 4 is better, but in other respects: not. The story/characterisation and world-building in Fallout 4 are outstanding. There’s no doubting that.

Fallout series on The King of Grabs:
Fallout, Fallout 2, Fallout 3, Fallout 4, Fallout: New Vegas, Dead Money, Honest Hearts, Old World Blues, Lonesome Road.

More: Fallout 4 on Wikipedia
Steam: Fallout 4 on Steam

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13 thoughts on “Fallout 4, PC”

  1. I’m a bit of a numbers nerd (and a fan of GURPS that the original system was based off), so I was initially a bit grumpy to see a fair few of the RPG elements distilled for this release, but as I played I actually wound up completely reversing my opinion. The problem I found is most of the game (or at least the game I encountered, maybe I just had a bad draw of quests) doesn’t really seem to offer a peaceful/speech/stealth approach, or often you can be stealthy but then have to reveal yourself for the climax, so the stat system falls a bit flat a little there, and I find the shooting a bit too clunky to be enjoyable. I think I’d have been warmer to the game if it’d committed harder to either being a traditional RPG, or going full on with the streamlined approach. I’m not as sour as I sound above about it, I just think they could’ve been bolder.

    I love the dialogue system, the main quest, and the increased focus though. That was a massive step forward and completely realised.

    Liked by 1 person

      1. Yeah, I think for games this big you have to accept it’s never going to hit home 100% of the time, so you have to take it at big picture value and looking at it that way, Fallout 4 really is a grand achievement of gaming and I’m looking forward to seeing what they do going forward.

        Liked by 1 person

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