The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?
What Fallout 4 retains from the previous games it benefits from (like lockpicking, hacking, and companions, which are essentially the same), and what Fallout 4 loses from the previous games it also benefits from too. Excepting for maybe the Perk Chart, which I found to be a big step backwards, usability-wise, in Fallout 4.
That ‘blip’ aside, I love the sparse and refined interface of Fallout 4; the story and conversations are simpler and more realistic; and ‘crafting’ has taken on a whole new meaning this time around. New additions to the gameplay, such as building and defending settlements, the use of power armour, and manufacturing helper robots, I think are all excellent. Although base-building in Fallout 4 is not perfect (trying to get fencing to connect up is a bitch), the fundamentals behind it work very well and add another dimension to the Fallout experience.
Of course, Fallout 4 is all about chasing quests, gaining and using experience points, playing politics with different factions, and hoarding every piece of tech and weaponry you can get your hands on. Exploring the crumbling, post-apocalyptic Boston, Massachusetts yields many surprising moments.
What I love most about Fallout 4 is the world itself. And the atmospherics. The effort Bethesda has made to create a believable, destroyed world is remarkable. The use of light/dark; coloured lighting; weather effects; music and sound effects all combine to make something really worth experiencing. On normal difficulty Fallout 4 is a challenging game – that I like too. At times the enemies in the game can be utterly ruthless and punishing (try meeting an Assaultron Demon and its friends when you’re lower levelled and see what you think of that experience…), and there are many unique monsters in the game that are way beyond your initial capabilities and who will mince you for dinner without warning if you make a mis-step. Which is all part of the Fallout RPG experience – fear, followed by eventual domination (when you go back to get your revenge later). And – there being no real level cap this time – you could in theory just keep on surviving indefinitely.
At times Fallout 4 can be frustrating. A game this big and complex is going to have some bugs, and I did experience a couple that broke my game (which I had to use to the console to fix), which nobody wants to do, but at least a fix was available, saving hours of gameplay that I’d otherwise have to re-do. I also think that the item management is still not quite as good as I’ve seen in other games. Organising items can be quite tiring in Fallout 4 and a few tweaks to the menu system might have made it a lot easier. But overall: I don’t want to complain about it too much, because I really enjoyed playing Fallout 4.
Where would I put Fallout 4 in my list of best Fallout games? Is it better than Fallout: New Vegas? Mmm. I would probably put it joint top with Fallout: New Vegas. In some respects, Fallout 4 is better, but in other respects: not. The story/characterisation and world-building in Fallout 4 are outstanding. There’s no doubting that.