Tag Archives: slowdown

Park Patrol, Amstrad CPC

Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).

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Amaurote, Amstrad CPC

Amaurote is an isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to the Amstrad CPC, and it suits the machine quite well.

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Pentagram, Atari 8-Bit

Created by Jose Pereira, Miker, and Mariuszw in 2016, this Atari -8-bit homebrew conversion of Ultimate‘s Pentagram is not a bad effort overall. It seems to run slightly faster than the ZX Spectrum original, although it’s probably fair to say that it also inherits its shortcomings.

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Knight Lore, Atari 8-Bit

This conversion of the classic Knight Lore was ported to the 8-bit Atari by Krzysztof Dudek, Mario Krix, and Michal Radecki in 2008. And it’s another somewhat disappointing conversion, to be honest.

What I find frustrating about these homebrew conversions is how the programmers sometimes decide to change things to the detriment to the game, and don’t seem to realise that their choices are bad…

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Alien 8 Retrospec Remake, PC

I’m sorry to say this because I love what Retrospec tried to do with this 2008 remake of Ultimate Play the Game‘s classic Alien 8, but the end result is unplayable, infuriating and flawed.

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Knight Lore Retrospec Remake, PC

Some Retrospec remakes are very good, but occasionally they get it wrong and put something out that doesn’t really work. Knight Lore and Alien 8 are two Retrospec remakes of Ultimate games that just do not work as well as the originals.

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Pentagram, Commodore 64

Ultimate Play the Game‘s isometric platform adventure, Pentagram, was never officially released for the Commodore 64, so fans took it upon themselves to convert it themselves, some thirty years after its original release. This port was released in 2017 by Rod & Emu.

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Pentagram, MSX

Pentagram was released for the MSX in 1986, and it’s not really an Ultimate game, in truth, because it wasn’t written by the original Ultimate team; it’s a US Gold game. It’s not a bad game, though, even though it doesn’t have the flair or humour of an authentic Ultimate game.

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Alien 8 MSX2 Remake, MSX

This 2009 homebrew remake of Ultimate Play the Game‘s classic Alien 8 was created for the MSX2 by Manuel Pazos and Daniel Celemin. The graphics have obviously had a serious make-over and look beautiful, but the gameplay seems to be the same as the original, with noticeable (some might say “game-crippling”) slowdown.

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Alien 8, Atari 8-bit

This Atari 8-bit homebrew conversion of Ultimate Play the Game‘s Alien 8 was created by Fandal, Miker, and Emkay in 2013. It wasn’t written from scratch, though; it was ported from the BBC Micro version (according to various sources online), but unfortunately it doesn’t play as well as the Beeb version. It has a fundamental flaw that completely ruins the game…

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