Considered something of a curveball to the hugely successful episode seven, Final Fantasy VIII (eight) is more great level-grinding goodness from Japanese dev Gods, Square. This one released in 1999.
Tag Archives: exploration
Stonekeep, PC
Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.
Final Fantasy I & II: Dawn of Souls, Game Boy Advance
Dawn of Souls is a GBA remake of the first two NES Final Fantasy games, and they take advantage of the Game Boy Advance‘s enhanced capabilities (enhanced over the NES, anyway).
Continue reading Final Fantasy I & II: Dawn of Souls, Game Boy Advance
SpaceEngine, PC
Vladimir Romanyuk‘s incredible SpaceEngine is a simulation of the entire observable universe, with the goal being “scientific realism”, and to reproduce every known type of astronomical phenomenon.
Fallout 4, PC
The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?
For The Frog The Bell Tolls, Game Boy
Known in Japan as Kaeru no Tame ni Kane wa Naru, this intriguing monochrome adventure game was developed by Nintendo and Intelligent Systems and released on the original Game Boy in 1992.
While it never got a release outside of Japan, a fan translation into English was released in 2011, finally making the game playable for non-Japanese-speaking gamers.
The Legend of Zelda: The Minish Cap, Game Boy Advance
Released in Japan in 2004 and everywhere else in 2005, The Legend of Zelda: The Minish Cap was developed by Capcom and Flagship, with Nintendo overseeing the project. The result is: a fantastically fun handheld adventure game, with beautiful 2D graphics and captivating gameplay.
Continue reading The Legend of Zelda: The Minish Cap, Game Boy Advance
Raffles, Atari ST
Known as Inside Outing on 8-bit home computers, and Raffles on 16-bit computers, this excellent isometric platform game translates very well to the Atari ST.
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Inside Outing, Commodore 64
The Commodore 64 version of Inside Outing features graphics by the game’s original designer – Michael St. Aubyn – although the coding itself was done by Timedata/Pamela Roberts.