Tag Archives: Flagship

The Legend of Zelda: The Minish Cap, Game Boy Advance

Released in Japan in 2004 and everywhere else in 2005, The Legend of Zelda: The Minish Cap was developed by Capcom and Flagship, with Nintendo overseeing the project. The result is: a fantastically fun handheld adventure game, with beautiful 2D graphics and captivating gameplay.

In The Minish Cap, Link makes friends with a talking, magical cap that guides him into a world of monsters and miniaturisation. A miniature race of people, no less, called The Minish. And – as Link explores and makes progress in the game – his powers increase, as does his arsenal of weapons and tools. Just like in every other Zelda game. And – just like every other Zelda game – The Minish Cap is packed with new ideas and game mechanics that make it a joy to play. The ‘Gust Jar’ is one such example: stand on a floating lilypad and shoot it in the opposite direction to which you want to travel.

I’ve always had a soft spot for the look of The Minish Cap. It has the visual appeal of something like A Link To The Past, but with a unique Capcom twist to it. The Minish Cap is a procession of beautifully-drawn (and incredibly colourful) pixel art, from start to finish, and really shows what the GBA is capable of.

Gameplay-wise: there’s little to fault. There are enough dungeons, puzzles, boss fights, and side quests to keep you going for days. Weeks even – depending on how much you like to take your time.

As Zelda games go, I would put The Minish Cap up there with the best of the 2D adventures. It’s a must-play if you like cute and colourful exploration games.

More: The Legend of Zelda: The Minish Cap on Wikipedia

100 Best Level-Grinders Of All-Time on thekingofgrabs.com
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The Legend of Zelda: Oracle of Seasons, Game Boy Color

Which came first? Oracle of Seasons or Oracle of Ages? The answer: neither. They were both released at exactly the same time (February 2001), and both games are companion pieces to each other.

Oracle of Seasons focusses more on action (Ages more on puzzle-solving), although both games are essentially sequels to the classic Link’s Awakening and share many of the same gameplay features.

Both games are worthy additions to Nintendo‘s famous Zelda series and – uniquely – can be linked to activate alternative story paths.

More: The Legend of Zelda: Oracle of Seasons on Wikipedia

The Legend of Zelda: Oracle of Ages, Game Boy Color

The Legend of Zelda: Oracle of Ages was released as a twin title with The Legend of Zelda: Oracle of Seasons for the Game Boy Color in 2001.

Both games were developed simultaneously by Flagship (a division of Capcom) and both games are essentially companion pieces that can be played separately, or linked, so that what you do in one affects what happens in the other.

Oracle of Ages‘ gameplay focusses more on puzzle-solving (Seasons more on action), although in essence the game is very similar to the Game Boy classic Link’s Awakening. In fact: both Ages and Seasons use a lot of the same magical items as Link’s Awakening (Power Braclet, Orc Feather, Zora’s Flippers, etc.) and therefore feel like true sequels.

Both Oracle of Ages and Oracle of Seasons are well worth playing as a duo. Which is the best? Both. Both are best. You can’t really play one without the other, which is I guess what Nintendo was banking on when it released them as a pair. Together, both games sold more than 8 million units, so Nintendo – it could be said – made the correct decision on that front.

More: The Legend of Zelda: Oracle of Ages on Wikipedia