Category Archives: Intelligent Systems

Mario Kart: Super Circuit, Game Boy Advance

This handheld version of Mario Kart was developed by Intelligent Systems and published by Nintendo on the Game Boy Advance in 2001, and it is quite wonderful to play! Like pretty much every Mario Kart game ever made… What’s not to like about them?

Continue reading Mario Kart: Super Circuit, Game Boy Advance

Advance Wars, Game Boy Advance

Advance Wars is turn-based tactical war game developed by Intelligent Systems and was first published in North America on September 10th 2001.

As everyone knows: the following day the world witnessed the horrific attacks on the World Trade Centre, and this tragic event resulted in the delay of Advance Wars being released to the rest of the world.

Continue reading Advance Wars, Game Boy Advance

For The Frog The Bell Tolls, Game Boy

Known in Japan as Kaeru no Tame ni Kane wa Naru, this intriguing monochrome adventure game was developed by Nintendo and Intelligent Systems and released on the original Game Boy in 1992.

While it never got a release outside of Japan, a fan translation into English was released in 2011, finally making the game playable for non-Japanese-speaking gamers.

Continue reading For The Frog The Bell Tolls, Game Boy

Paper Mario: The Thousand Year Door, GameCube

Intelligent Systems and Nintendo released this fantastic follow-up to Paper Mario on the GameCube in 2004.

Continue reading Paper Mario: The Thousand Year Door, GameCube

Paper Mario, Nintendo 64

Paper Mario is a brilliant combat-based RPG developed by Intelligent Systems and released for the Nintendo 64 in 2000.

Continue reading Paper Mario, Nintendo 64

Super Metroid, Super Nintendo

The third game in the Metroid series is a top class Super Nintendo classic.

Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).

Continue reading Super Metroid, Super Nintendo