Tag Archives: transformation

Pikmin, GameCube

Pikmin was released for the Nintendo GameCube in 2001 and was an instant hit with gamers.

Designed and produced by Shigeru Miyamoto, the first game in the Pikmin series introduces Captain Oilmar, an alien who crash lands on a mysterious planet and where he befriends small creatures called Pikmin who help him rebuild his ship.

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Final Fantasy Legend III, Game Boy

As Final Fantasy Legend games go this third instalment in the series is a little weird. It plays just as good as the previous two games (maybe even better because it has the advantage of refinement), but the way it’s presented is somewhat strange.

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The Legend of Zelda: The Minish Cap, Game Boy Advance

Released in Japan in 2004 and everywhere else in 2005, The Legend of Zelda: The Minish Cap was developed by Capcom and Flagship, with Nintendo overseeing the project. The result is: a fantastically fun handheld adventure game, with beautiful 2D graphics and captivating gameplay.

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Knight Lore, Famicom Disk System

Knight Lore for the Famicom Disk System was developed by Tose Co. Ltd. for Jaleco with the blessing of its original creators, Rare. It was published only in Japan in 1986.

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Knight Lore, MSX

The MSX version of Knight Lore was developed by Tose Co. Ltd. for Jaleco and published in Europe and Japan in 1985.

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Knight Lore, Amstrad CPC

The Amstrad CPC version of Ultimate‘s famous Knight Lore is the best-looking version, in my opinion.

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Knight Lore, BBC Micro

Legendary developer Ultimate Play The Game gave good support to the BBC Micro, releasing many of their iconic games on the platform.

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Ecstatica, PC [Part 2]

Here’s a second, completely different set of grabs of Andrew Spencer‘s classic Ecstatica. The game is so good that it deserves more attention…

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Ecstatica, PC

Andrew Spencer Studios1994 release, Ecstatica, is a masterpiece of survival horror.

Ecstatica is as unforgiving as it is surprising. Turning the wrong corner will often result in death – at least until you can gain a foothold in the game.

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