Tag Archives: simulation

Leaderboard, Amstrad CPC

The 1987 Amstrad CPC conversion of Leaderboard was developed by Canvas – the same team who made the ZX Spectrum version. And – in truth – it’s definitely the worst version of Leaderboard available, falling massively short of the Commodore 64 original.

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World Class Leaderboard, ZX Spectrum

The more fully-featured sequel to Leaderboard on the Spectrum is better than its predecessor, but not without its problems.

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Leaderboard, ZX Spectrum

The ZX Spectrum conversion of the classic Commodore 64 game, Leaderboard, was coded by Roy Gibson and Ian Weatherburn, with graphics by Simon Butler, and was published by US Gold in 1987.

While it is playable enough it’s fair to say that it is probably the most bare-bones and basic conversion of this great golf game out there.

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Leaderboard: Executive Edition, Commodore 64

The 1987 follow-up to the classic Leaderboard, the Executive Edition features four new golf courses with new features such as bunkers and trees. It’s essentially the same great game as Leaderboard, with the same simple control system and simulation of ball movement.

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Leaderboard, Commodore 64

The original Leaderboard was developed by Bruce and Roger Carver for the Commodore 64 and was published by Access Software in North America and US Gold in Europe. Leaderboard was the best-selling C64 game of 1986 in the UK.

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Hockey, Atari Lynx

Alpine Studios‘ plainly-titled, but fun-to-play, Hockey was first published by Atari Corporation in 1992.

It’s an ice hockey game with a difference, in that: it contains actual fighting sections for when the players lose their cool with each other! And these beat ’em up sections are quite funny.

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Steel Talons, Arcade

Steel Talons is a helicopter action game that uses 3D, polygonal graphics to represent the playing area. It was developed and manufactured by Atari Games in 1991.

This being from the early 1990s: the 3D graphics are quite simple, and Steel Talons does look complicated to play on first inspection, but the gameplay is actually fairly simple.

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Archer Maclean’s Pool, Atari ST

Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.

And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.

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Jimmy White’s Whirlwind Snooker, Amiga

Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.

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