Tag Archives: 1997

Nintendo 64 Week

Nintendo‘s 64-bit console was first released in 1996 in Japan (and in limited numbers in the USA), and 1997 everywhere else.

The N64 was the third Nintendo video game console (after the NES and the SNES) and was a leap forward in technology that had a profound effect on the games market as a whole. It is a console suited to 3D graphics and gameplay, but also extremely capable with 2D graphics (although you’d be hard pushed to find a game on the N64 that was entirely made of 2D graphics).

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Battlespire, PC

An Elder Scrolls Legend: Battlespire is a spin-off from the famous Elder Scrolls series of RPGs by Bethesda Softworks. It first came out in 1997 – between Daggerfall and Morrowind – and is an MS-DOS-based action/RPG with fairly primitive 3D graphics.

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Shadow Warrior, PC

The original Shadow Warrior was released for PC MS-DOS by GT Interactive in 1997.

Shadow Warrior is a fast, high fun factor, oriental comedy First-Person Shooter. It was created by 3D Realms and used the Duke Nukem ‘Build’ Engine to display the world.

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Oddworld: Abe’s Oddysee, PlayStation

Abe’s Oddysee is the first in a quadrilogy of games that fall under the Oddworld series banner, and the first game to feature Abe – a likeable alien slave who is on the run from his captors.

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Warlords III: Reign of Heroes, PC

Is Warlords III: Reign of Heroes the best video game ever to come out of Australia? Mmm… no. That accolade goes to Shadowrun by Beam Software in my opinion, but Warlords III is definitely still up there with the best of them. 🙂

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Ultimate Race Pro, PC

It might seem like an innocuous title (and a bit of a Daytona clone), but Kalisto Entertainment and MicroProse‘s Ultimate Race Pro was a great, early pioneer of multiplayer online racing games.

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Little Big Adventure 2, PC

An excellent sequel to Little Big Adventure, once again developed by Adeline Software International and published by Electronic Arts, this time in 1997.

Little Big Adventure 2 is more detailed, more varied, and more fun than its predecessor, and, technically, it is also something of a leap forward – this second game having fully-rotating 3D exteriors, as well as the usual isometric, pre-rendered backgrounds seen in the first game.

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Quake II, PC

id Software’s 1997 release Quake II is as much a quantum leap from the first Quake, as Doom was to everything else around at the time.

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