The third Micro Machines was released in 1997 for the Sony PlayStation. In V3 the environments and vehicles are all 3D-modelled, and the action is displayed at a slightly tilted angle, rather than directly overhead.
The same excellent gameplay mechanics of the previous games have been retained though. Mostly revolving around getting ahead of your opponents in order to push them off-screen.
Micro Machines V3 has a variety of different play modes, including: Driving School (training), single-player, multiplayer, team play, and party play. In single/multi-player there are head-to-head, (two types of) time trial, “keepsies”, “player share”, and “knockout” play modes.
As usual in Micro Machines: the courses are all themed and modelled around ‘human-size’ environments, with tiny cars racing around chalked-out tracks. Driving off-course is allowed, but if you’re going to win a race you’re best advised to stay within the white lines. On occasion you’ll have alternative routes to choose from, and even the odd hidden shortcut.
Start winning races in single-player mode and you’ll begin opening new tracks, new vehicles, and other new game features. Like “Stats”, for example, which only becomes available once you’ve started racing and gotten some data onto a memory card.
Micro Machines V3 also has a variety of new features too, like atmospheric lighting and weather effects. I love the new isometric menu screens too, with the cute characters and tiny buildings. You choose an option and your Micro Machine drives along to the next menu item. It’s a great touch and really makes the game stand out from previous titles.
Overall: Micro Machines V3 is a beautifully-presented game with tons of playability and staying power. It’s also a brilliant party game too. One of the best British games to grace the PlayStation, if not THE best. Can’t believe it’s 23 years old though…