A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.
In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.
Continue reading Normality, PC
Tony Crowther‘s 1993 sequel to the classic Captive, Liberation: Captive 2 is a first-person action/RPG where you control a team of robots trying to rescue prisoners by looking for clues to their whereabouts, and by following leads to their location.
Continue reading Liberation: Captive 2, Amiga CD32
This 1998 Gremlin/Fox Interactive release for the Sony PlayStation is a fast, tunnel-based shoot ’em up with trippy visuals and a pumping Crystal Method soundtrack. It was designed and programmed by the prolific Tony Crowther.
Continue reading N2O: Nitrous Oxide, PlayStation
Captive is a classic Tony Crowther game, published by Mindscape in 1990. It is a futuristic, first-person RPG/action game in the style of Dungeon Master.
At first I didn’t really much like the game – I thought the graphics were dated and garish and the controls finicky – BUT… after a bit more reading/research I managed to get a foothold in the game and I really started to enjoy it.
Continue reading Captive, Amiga
I hate this game so much! 🙂 Phobia is one of the most difficult and unfair side-scrolling shooters ever made, and the surprising thing is: it’s a Tony Crowther game. I expected more from such a talented coder…
Continue reading Phobia, Commodore 64
Bombuzal is a critically-acclaimed puzzle game designed/coded by Tony Crowther and David Bishop and published by Image Works in 1988.
In it you play a small, green blob whose job it is to dispose of all the bombs on a level. To explode a bomb you must be standing on top of it and hold down fire, and – once triggered – you can then walk away from it in whatever directions are available.
Continue reading Bombuzal, Commodore 64
Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.
Continue reading Zig Zag, Commodore 64
Tony Crowther‘s 1985 release, William Wobbler, is somewhat controversial among critics and fans… Some love it; some hate it. Actually, let me re-phrase that: most people hate it… And (rather infamously) the leading Commodore 64 magazine of the time (Newsfield’s Zzap!64) gave it a hard time, and it pretty much sank without a trace.
Continue reading William Wobbler, Commodore 64
I’m not entirely sure what to make of Black Thunder. It is a remake of Tony Crowther‘s previous game, Suicide Express, with slightly different graphics and released a year later by a different publishing house (Quicksilva).
Continue reading Black Thunder, Commodore 64