Tag Archives: 1997

Theme Hospital, PC

Theme Hospital is a humorous, satirical hospital management simulator from legendary British developer Bullfrog Productions. It’s a sort of sequel to the popular Theme Park and was first published by Electronic Arts in 1997.

The game has a similar isometric viewpoint to Theme Park and successfully mixes jolly, cartoony gameplay with serious themes, such as budget balancing, public health, and customer satisfaction.

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OnEscapee, Amiga

This rather obscure Prince of Persia/Another World/Flashback tribute was created by Hungarian developer Invictus Games exclusively for the Amiga 1200 in 1997. It was initially released on CD-ROM only, which is strange as the Amiga 1200 didn’t come with a CD drive, so players had to purchase an external CD-ROM drive or somehow transfer the game to a hard drive and play it that way. Invictus later re-released the game as freeware for Windows, in 2004, to coincide with the company’s 10th anniversary.

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Hexen II, PC

Hexen II is the direct sequel to Hexen and uses a modified version of the Quake engine to create the game world. It was developed by Raven Software, published by id Software and distributed by Activision on PC CD-ROM in 1997.

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Croc: Legend of the Gobbos, PlayStation

Developed by Argonaut Software and published by Fox Interactive in 1997, Croc: Legend of the Gobbos is a colourful 3D platformer featuring a cute crocodile.

Croc actually started out as a prototype 3D platform game featuring Yoshi from Nintendo‘s Super Mario series, but when it was pitched to Nintendo they rejected the idea, so Argonaut re-worked it into an original property.

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Ultima Underworld: The Stygian Abyss, PlayStation

The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).

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Raiden, Atari Lynx

The original Raiden, developed by Seibu Kaihatsu and published by Tecmo, came out in arcades in 1990. This handheld conversion wasn’t released until 1997 – well after Atari had discontinued the Lynx. And even then the game was only available by direct order, and through a few select retailers. It’s still available to buy now, at the time of writing.

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Gunple: Gunman’s Proof, Super Nintendo

Gunple: Gunman’s Proof was developed by Lenar and published by ASCII Corporation in 1997. It was one of the last games to be released for the SNES and was only ever released in Japan. An English fan translation does exist, though, which means that non Japanese speakers can enjoy this wonderful game.

In essence, Gunple could be described as ‘Zelda with guns’ or a ‘Wild West Zelda‘, because – graphically – the game does have a lot of similarities to Nintendo‘s classic A Link To the Past. In fact: some of the background graphics, in my opinion, appear to have been lifted from the aforementioned Zelda game, which in reality is no bad thing.

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Neo Bomberman, Neo Geo

Every home console had to have a version of Bomberman, and the Neo Geo had one too.

Actually, technically that’s not true, because – while Neo Bomberman did get a Neo Geo release – it was only ever for the MVS (arcade system). It was never officially released for the AES (home system). So only ever appeared in arcades. And that was mostly just in Japan.

Neo Bomberman was sold into some countries outside of Japan, although when the game is played on a European system the text is displayed in Spanish and not English.

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Shock Troopers, Neo Geo

Shock Troopers is a one or two-player, over-the-top arcade shooter developed by Saurus in 1997. It is a mixture of overhead and isometric style Run-and-Gun action – similar in some respects to Total Carnage and Caliber .50.

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Micro Machines V3, PlayStation

The third Micro Machines was released in 1997 for the Sony PlayStation. In V3 the environments and vehicles are all 3D-modelled, and the action is displayed at a slightly tilted angle, rather than directly overhead.

The same excellent gameplay mechanics of the previous games have been retained though. Mostly revolving around getting ahead of your opponents in order to push them off-screen.

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