Tag Archives: soundtrack

The Legend of Zelda: Twilight Princess, GameCube

The Legend of Zelda: Twilight Princess was developed and published by Nintendo for the GameCube and Wii in 2006 and is an unusual, beautifully-produced game with stunning visuals and evocative gameplay. It was the final first-party release from Nintendo for the GameCube.

Twilight Princess features involving, varied, and ever-evolving gameplay, with a more mature-looking Link in the title role (possibly in response to criticism of its predecessor, 2002’s The Wind Waker, due to its cartoony, cel-shaded graphics). The story involves Link trying to stop Hyrule from being engulfed by a corrupt parallel dimension called The Twilight Realm.

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Pokémon Black Version 2, Nintendo DS

Pokémon Black Version 2 is a direct sequel to Pokémon Black Version (and White Version 2 is a direct sequel to White Version), and was released for the Nintendo DS in 2012 by The Pokémon Company. It was again developed by Game Freak, and takes place once more in the Unova region.

The story this time is set two years after the events of Black and White and the criminal organisation Team Plasma have returned as ‘Neo Team Plasma‘, and the player must once again thwart their plans to rule the world.

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Pokémon Black Version, Nintendo DS [Part 2]

What makes this game really special, though, are the new features and the incredible density of content. Few games have the sheer level of detail as Pokémon Black and White do.

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Pokémon Black Version, Nintendo DS [Part 1]

Released in 2010 for the Nintendo DS, Pokémon Black and White are fifth generation Pokémon games that take place in the Unova region. They were once again developed by Game Freak and published by The Pokémon Company. I tossed a coin and chose to play Black Version for this playthrough, which is what these screenshots are from.

I took over twenty thousand grabs while playing this game and whittled them down to a thousand, then to 400 of the best shots. And because I’ve got quite a bit to say about Pokémon Black Version I decided to split this article into two parts.

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Bomb Jack, Game Boy

This handheld conversion of Tehkan‘s Bomb Jack arcade game is a decent translation of the bomb-collecting classic. It was developed by New Frontier and published by Infogrames in 1992.

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Castlevania: Rondo of Blood, PC Engine

Also known as Akumajo Dracula X: Chi no Rondo, Rondo of Blood is a famous entry in Konami‘s Castlevania series that was initially made exclusively for the PC Engine CD and first published in 1993.

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Pokémon Yellow Version, Game Boy Color

Pokémon Yellow (aka Pokémon Yellow Version: Special Pikachu Edition) is a remake of Pokémon Red/Blue/Green that was released for the Game Boy Colour in 1998.

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Pokémon Red Version, Game Boy

Pokémon Red Version was the very first Pokémon game and it was released for the original black and white Game Boy in 1996.

Like all subsequent Pokémon games it came as a pair of releases, so that players could have Pokémon exclusive to their version of the game and so that trading was required between versions – if you wanted to catch every single available Pokémon. Some might view that as cynical, but it wasn’t really intended to make people buy both versions, just to encourage link-up play and trading between them. It does however mean that you can’t catch all the available Pokémon if you only have one version of the game, and have no way of trading with someone else who has the other version.

In Japan, Pokémon Red (originally titled Pocket Monsters: Red) was accompanied by Pokémon Green (Pocket Monsters: Green), but in North America and Europe Pokémon Red was accompanied by Pokémon Blue, which is basically a remake of Green.

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Fireball II, Archimedes

Fireball II is a garish but playable Arkanoid clone for the Acorn Archimedes, written by Simon Heather and published by Cambridge International Software in 1990.

Although the graphics look a bit amateurish, Fireball II does have a number of surprises under the hood, which make it fun to play.

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Vib-Ribbon, PlayStation

Vib-Ribbon is a unique game on the PlayStation. It is the only game I can think of that is mostly black and white and uses simple animated vector-style line art to present the visuals. That said: Vib-Ribbon is full of character and charm and goes to show what can be achieved when developers think out of the box.

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