Developed by Software Creations for Sales Curve Interactive, Solar Jetman is a legendary ‘lost’ game that was canned by its publisher in 1991 and has since resurfaced and been ‘preserved’ online.
Papyrus Design Group‘s 1993 classic IndyCar Racing is a fast, MS-DOS-based racing game with lots to interest petrolheads, sim fans, and car geeks.
Back in 1985 gamers were astounded to see the release of an officially-licensed game, based on the pop band Frankie Goes To Hollywood. “Whatever will they think of next?” went the chattering classes. Well, just like the records that were burning up the charts, the Frankie Goes To Hollywood video game license turned out to be ‘gold dust’ to publisher Ocean Software, and the game itself is remembered as being a pretty good one (which is rare for licensed product).
Planescape: Torment is a highly regarded – if somewhat bizarre – Infinity Engine-driven level-grinder that was first released in 1999.
This new remake – released in 2017 – was developed by Beamdog, using the same enhanced engine as developed for their Baldur’s Gate remakes. Which is great in my opinion because the new engine is brilliant.
Otocky is a cute and colourful side-scrolling shooter with a unique and interesting take on the subject. It was developed by SEDIC for ASCII Corporation and first published in 1987.
You see, rather than firing bullets, you throw balls at enemies to destroy them. And you can throw the balls in eight directions, so in effect you can shoot at enemies behind you (and above and below you) too.
Loom is a lovely-but-somewhat-obscure LucasArts adventure, from before they were LucasArts. It was first released in 1990 by Lucasfilm Games.
First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.
Sensible Software‘s bizarre but brilliant 1987 Commodore 64 shooter with a difference!
At first, Wizball takes a little while to get your head around – the controls and what to do – but when you’re in full control of your faculties (and movement – by picking up power ups and using them Nemesis-style), and know how to use your companion Catellite, you can go to work collecting coloured droplets to build up your cauldrons. Got that? Simple.
Crypt of the NecroDancer is a smart modern, Indie retro game that crosses rhythm game mechanics with rogue-like dungeon-crawling. And it works extremely well and is a lot of fun to play. Crypt of the NecroDancer is like Ultima, but played to the beat of an Abba tune…
Graphically and sonically, Crypt of the NecroDancer is fantastic, with great pixel artwork, characterful enemies, and some varied, foot-tapping tunes. Sure: the music is a little bit “Ibiza Anthems” at times, but you can actually use your own music with it if you like (or at least: try to – it’s a bit hit and miss what will work and what won’t).
Even better: if the rhythm/dancing aspect of the gameplay bothers you, you can turn it off – in Bard Mode – and play the game like a regular Rogue-like adventure. And as one of those: it is one of the very best. In fact: there are so many unlockables and play modes (and achievements related to them), that this game is bound to keep any budding adventuring dancer occupied for quite a while. There’s even a local Co-op Mode for multiple players.
Crypt of the NecroDancer was developed by Brace Yourself Games and first released in 2015.