Tag Archives: rotoscoping

Vixen, Atari ST

Vixen, by Martech, was released for a number of 8 and 16-bit home computer platforms in 1988, and it proved to be somewhat controversial. Mainly because the game used glamour model Corinne Russell as both reference for the lead character, and to plaster all over the packaging and marketing for the game, which upset a lot of vocal, prudish people in the UK, leading to calls for it to be banned. Retailer Boots even refused to stock the game unless Martech changed the game’s packaging…

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Flashback, 3DO

The 3DO version of Delphine Software‘s futuristic platform adventure, Flashback, was ported by Tiertex Design Studios and published by US Gold in North America and Europe in 1993. Flashback on the 3DO was also released by Electronic Arts Victor in Japan in 1995.

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Flashback, PC

Also known as “The Quest for Identity“, Flashback is a classic platform action game from Delphine Software International, set some time in the future, where you’re trying to piece together your memory after a recent trauma. The MS-DOS version was first published by US Gold in 1993.

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Flashback, Atari Jaguar

Delphine Software‘s classic Flashback was ported to the Atari Jaguar and first released by US Gold in 1994. It is a close to perfect conversion of this superb platform adventure game.

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Dragon’s Lair, Atari ST

Released for the Atari ST, Amiga, Mac, and DOS, ReadySoft‘s 1990 adaptation of Don Bluth‘s classic laserdisc arcade game Dragon’s Lair relied on a small army of artists to painstakingly convert the video frames into 2D hand-drawn art, which was done for the entire game.

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Flashback, Megadrive/Genesis

Delphine Software‘s classic futuristic adventure game, Flashback, came out first on the Amiga in 1992 but was originally developed with the Sega Megadrive as its target platform.

Timing and cartridge production issues meant that it came out after a number of other ports had already been released, but that didn’t dent enthusiasm for the game on the Megadrive.

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Karateka, Commodore 64

Karateka was Prince of Persia creator Jordan Mechner‘s first published game. He programmed it (originally for the Apple II) while attending Yale University in 1984.

It’s a simple martial arts fighting game that uses rotoscoped graphics to create realistic animation. Back in 1984 they were pretty revolutionary.

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10 Best Prince of Persia Conversions

LISTS: as decided by His Majesty The King of Grabs, in order of greatness:

1. Super Nintendo (1992)
2. PC Engine/Turbografx-16 (1991)
3. Commodore 64 (2011)
4. PC MS-DOS (1990)
5. Atari ST (1990)
6. Amiga (1990)
7. Sega CD (1992)
8. Sharp X68000 (1991)
9. ZX Spectrum (1996)
10. Megadrive/Genesis (1993)

And of course there’s always the Apple II original, which is ‘The Daddy’ of them all.

All Hail The Prince of Persia, and all hail Jordan Mechner!

More: Prince of Persia on Wikipedia

All versions of Prince of Persia on The King of Grabs:
Apple IIAmiga, Amstrad CPC, Atari ST, PC MS-DOS, SAM Coupé, Sharp X68000, PC Engine/Turbografx-16, Sega Master System, Sega CD, Game Boy, Super Nintendo, Nintendo Entertainment System, Megadrive/Genesis, Game Boy Color, Commodore 64, ZX Spectrum

Prince-of-Persia-Cover-Apple-2

Prince of Persia, ZX Spectrum

Since I’ve included one ‘unofficial’ port in our Prince of Persia Special (the Commodore 64 version), I’ve also got to include this 1996 ZX Spectrum conversion by Nicodim (because it’s so good).

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Prince of Persia, Commodore 64

The Commodore 64 version of Prince of Persia is not an official release, but a 2011 ‘homebrew’ game created by Nostalgia (not the perfume – the team). And it is quite astounding!

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