Rob Bowkett‘s 8-bit platform game became an instant hit on the ZX Spectrum when it first came out in 1985.
Dynamite Dan had groundbreaking graphics (for the time) and was seen as a “Jet Set Willy-beater” by some. One thing is for sure: it had (still has) a lot of character. Especially in the main sprite (which stayed the same in the 1986 sequel).
In the game, the aim is to collect eight sticks of dynamite and escape the island in the same manner you arrive. Easier said than done because Dynamite Dan is somewhat challenging. Maybe too challenging for most.
Still: Dynamite Dan is a ZX Spectrum classic and is well worth a play today.