Tag Archives: Mark Cooksey

The Addams Family, Sega Master System

The Sega Master System version of The Addams Family is very good. It features an interesting player character in Gomez, in this one wearing a blue suit, who can jump and climb through a complex set of levels in order to rescue his other family members.

All the while holding his hand, distinctively, in his jacket pocket…

Continue reading The Addams Family, Sega Master System →

The Addams Family, Game Boy

Holy moley… I don’t know what happened with the Game Boy version of The Addams Family, but somebody, somewhere dropped the ball with it. The game was developed by Ocean Software (like most of The Addams Family games), and first released in 1991, but unlike most of the other versions of this game: it looks terrible and plays even worse…

Continue reading The Addams Family, Game Boy →

Gremlins Unleashed, Game Boy Color

Developed by Canadian company Planet Interactive Development and published – in Europe only – by Light and Shadow Productions in 2001, Gremlins Unleashed is a platform game based on the first Gremlins film, and in which you can play as either Gizmo the Mogwai, or Stripe the Gremlin.

Continue reading Gremlins Unleashed, Game Boy Color →

Arch Rivals, Megadrive/Genesis

Arch Rivals is a conversion of the Midway arcade game of the same name, and it’s a good one too. The Megadrive version was developed by Flying Edge and published by Midway in 1992.

Continue reading Arch Rivals, Megadrive/Genesis →

Salamander, Commodore 64

The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…

Continue reading Salamander, Commodore 64 →

Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

Continue reading Ghosts ‘N Goblins, Amiga →

Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

Continue reading Ghosts ‘N Goblins, Atari ST →

Commando, Atari ST

The Atari ST and Amiga conversions of Commando are more or less identical and play pretty much the same, because they were both developed by the same group of people, for publisher Elite Systems, and released in 1989.

Continue reading Commando, Atari ST →

Commando, Amiga

The 1989 Amiga version of Capcom‘s classic Commando was ported and published by Elite Systems, and it’s not too bad, although it’s definitely not perfect.

Continue reading Commando, Amiga →

Paperboy, Amiga

The 1989 Amiga conversion of Paperboy is better than the Atari ST version of the game, in my humble opinion. The main reason being that it uses most of the screen and thus gives the game a more authentic feel.

Continue reading Paperboy, Amiga →