Tag Archives: American

Gauntlet, Arcade

The original four-player multiplayer arcade game of Gauntlet is a worthy party game for any retro gaming occasion. Stick it on, and watch everyone get sucked into it. With unlimited credits, you need never die. 🙂

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Black Crypt, Amiga

Black Crypt is the first game developed by Raven Software. It’s an Amiga exclusive, initially published by Electronic Arts in 1992. It could be argued that it’s also an unashamed clone of FTL’s Dungeon Master, but it is at least an exceptional one.

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Impossible Mission II, Commodore 64

The sequel to the classic Impossible Mission by Epyx is arguably just as good as the original, but with updated graphics and puzzles.

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Wasteland, Commodore 64

Wasteland is a sprawling Role-Playing Game that could be said to be a prototype of a Fallout game, as it carries many of the traits seen in those type of games.

It was originally released on the Apple II in 1986, then later converted to the Commodore 64 and PC MS-DOS in 1988. Windows, Mac OS X and Linux versions followed later.

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Dungeon Master, X68000

I’ve picked this version of Dungeon Master to show first, because it features some nice extended graphics, which are unique and don’t get shown very often.

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Marble Madness, Arcade

Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.

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Fallout: New Vegas, PC

Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.

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Typhoon Thompson, Amiga

Dan Gorlin‘s Typhoon Thompson in Search For the Sea Child is a smart little title to play in an emulator now, although you do have to get the controls right to enjoy it properly. It’s a mouse and keyboard game but can be gotten to work with a joypad, if you’re persistent.

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System Shock 2, PC

The above is a screenshot I took when I wrote the world first review for PC Zone magazine, way back in 1999. I like it because it’s simple, atmospheric, and quintessentially System Shock 2.

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