Contact Sam Cruise is a highly-regarded and entertaining action adventure game designed by Dave Reidy, the guy who created the classic Skool Daze. It was published by Microsphere in 1986.
It was first released in 2004 and features modernised graphics and gameplay, but the same core gameplay as the 1986 original.
A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.
It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…
This 1983 action game sees you playing as Chuck Norris – the infamous action hero of the 1970s – and it really is quite bad.
The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.
Now this is a weird one… Monty On The Run (aka Monty no Doki Doki Daidassou) is a bizarre Japanese conversion of a famous British platform game. It was released by Jaleco in 1987 and bears little resemblance to the classic original.
US Gold and Epyx converted the classic Impossible Mission to the BBC Micro in 1986 and it was a reasonable success.
International Karate was released in 1986 by System 3 Software.
It was written by Archer MacLean and was one of the first beat ’em ups – ever – to actually feel like a decent game to play and not a ridiculous slug-fest.
The “EO” part of Capcom vs. SNK 2 EO means: “Easy Operation”. Basically, this is the same game as the classic arcade beat ’em up of 2001, but with controls better suited to a gamepad. So, rather than hitting buttons to perform special attacks, you can now move the right analogue stick in a certain direction to activate them instead.
This enhanced EO version also has four new characters, and four enhanced versions of regular characters.
In total there are 48 playable characters. Most of whom come from the infamous Street Fighter and King of Fighters series from Capcom and SNK respectively.
Game play is based on the six-button Street Fighter series, but with special “grooves” that can change the fighting style. These grooves are chosen before a match and affect everything from special techniques to guard cancels. So can be important.
The 2003 XBox version (shown here) had online multiplayer for up to two players via XBox Live, and also had progressive scan display support (480p).
Classic 2D graphics over animated 3D backgrounds.
Fighting game fans will want to own and play this brilliant Capcom game.